Files
UnrealEngineUWP/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh
will damon ed1641d05b Fixup GenerateProjectFiles
- Fixup whitespace typo in GenerateProjectFiles.sh (for top-level and Mac)

#rb trivial
#jira none
#rnx

[CL 15886052 by will damon in ue5-main branch]
2021-04-01 00:29:51 -04:00

47 lines
1.9 KiB
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Executable File

#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
echo
echo Setting up Unreal Engine 5 project files...
echo
# If ran from somewhere other then the script location we'll have the full base path
BASE_PATH="`dirname "$0"`"
# this is located inside an extra 'Mac' path unlike the Windows variant.
if [ ! -d "$BASE_PATH/../../../Binaries/DotNET" ]; then
echo GenerateProjectFiles ERROR: It looks like you're missing some files that are required in order to generate projects. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script.
exit 1
fi
echo "$BASE_PATH"
if [ ! -d "$BASE_PATH/../../../Source" ]; then
echo GenerateProjectFiles ERROR: This script file does not appear to be located inside the Engine/Build/BatchFiles/Mac directory.
exit 1
fi
source "$BASE_PATH/SetupEnvironment.sh" -dotnet "$BASE_PATH"
# ensure UnrealBuildTool is up to date if the project file exists, but not if running from an installed build
if [ -f "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" -a ! -f "$BASE_PATH/../../../Build/InstalledBuild.txt" ]; then
dotnet msbuild /restore /target:build /property:Configuration=Development /nologo "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:quiet
if [ $? -ne 0 ]; then
echo GenerateProjectFiles ERROR: Failed to build UnrealBuildTool
exit 1
fi
fi
if [ $# -lt 1 ]; then
# Create an empty string argument for UBT; otherwise we see an index out-of-range error.
QuotedArgs="\"\""
else
# Apply quote-escape to all arguments
QuotedArgs="$(printf " %q" "$@")"
# Trim leading whitespace
QuotedArgs="${QuotedArgs#"${QuotedArgs%%[![:space:]]*}"}"
fi
# pass all parameters to UBT
dotnet "$BASE_PATH/../../../Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll" -projectfiles "${QuotedArgs}"