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1dd0dd5602aa9707bfdfdaceed83c2da657ca075
UnrealEngineUWP/Engine/Source/Developer/AudioFormatOpus
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Jens Petersam 761c8386f3 Using nearest Opus native sample rate when encoding a sound wave at a non-native rate; storing and applying the pre-skip value; added an empty block at encode time to get the last remaining samples out of the decoder to allow for frame-accurate looping
#jira UE-191050
#rnx

[CL 26769061 by Jens Petersam in ue5-main branch]
2023-08-02 08:52:23 -04:00
..
Private
Using nearest Opus native sample rate when encoding a sound wave at a non-native rate; storing and applying the pre-skip value; added an empty block at encode time to get the last remaining samples out of the decoder to allow for frame-accurate looping
2023-08-02 08:52:23 -04:00
AudioFormatOpus.Build.cs
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