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UnrealEngineUWP
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1dd0dd5602aa9707bfdfdaceed83c2da657ca075
UnrealEngineUWP
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Engine
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AudioFormatOpus
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Jens Petersam
761c8386f3
Using nearest Opus native sample rate when encoding a sound wave at a non-native rate; storing and applying the pre-skip value; added an empty block at encode time to get the last remaining samples out of the decoder to allow for frame-accurate looping
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#jira UE-191050 #rnx [CL 26769061 by Jens Petersam in ue5-main branch]
2023-08-02 08:52:23 -04:00
..
Private
Using nearest Opus native sample rate when encoding a sound wave at a non-native rate; storing and applying the pre-skip value; added an empty block at encode time to get the last remaining samples out of the decoder to allow for frame-accurate looping
2023-08-02 08:52:23 -04:00
AudioFormatOpus.Build.cs
…