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UnrealEngineUWP
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1dd0dd5602aa9707bfdfdaceed83c2da657ca075
UnrealEngineUWP
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Engine
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Plugins
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Runtime
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ModelViewViewModel
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tom noonan
1dd0dd5602
Adding some short names in the build.cs files for some modules that were leading to path length warnings
...
[FYI] andrew.scheidecker [CL 27270990 by tom noonan in ue5-main branch]
2023-08-22 10:55:11 -04:00
..
ModelViewViewModel
MVVM: Backend for binding event. Didn't use the ComponentDelegateBinding because of initialization order is different. Create a new entry in the ViewClass and reuse the binding library to find the delegate property. At editor time, a BP function is gnerated, similar to Complex Conversion function. When the event is broadcast at runtim, the BP function is executed.
2023-08-21 08:46:45 -04:00
ModelViewViewModelAssetSearch
MVVM: Add a blueprint view to the AssetSearch. The module is not added because it depends on the AssetSearch plugin. The code to enable it is ... but the "Optional" doesn't work at the moment and it would always enabled the AssetSearch.
2023-05-05 07:10:41 -04:00
ModelViewViewModelBlueprint
MVVM: Backend for binding event. Didn't use the ComponentDelegateBinding because of initialization order is different. Create a new entry in the ViewClass and reuse the binding library to find the delegate property. At editor time, a BP function is gnerated, similar to Complex Conversion function. When the event is broadcast at runtim, the BP function is executed.
2023-08-21 08:46:45 -04:00
ModelViewViewModelDebugger
MVVM: Test if the Binding library is loaded before accessing it.
2023-06-09 10:26:25 -04:00
ModelViewViewModelDebuggerEditor
Adding some short names in the build.cs files for some modules that were leading to path length warnings
2023-08-22 10:55:11 -04:00
ModelViewViewModelEditor
MVVM: Display ViewEvent in the BindingListView. When the destination path ends with a multicate delagate, transform the binding into an event and viseversa.
2023-08-22 09:05:58 -04:00