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32 lines
686 B
C#
32 lines
686 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class OutputLog : ModuleRules
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{
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public OutputLog(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"TargetPlatform",
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"DesktopPlatform"
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"UnrealEd"
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}
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);
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}
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}
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}
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