Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/Private/LinuxTargetPlatformClasses.cpp
Michael Sartain e6e5a2506d Add LinuxAArch64Server and LinuxAArch64Client build targets
Cherry pick 9427927

#rb Brandon.Schaefer
#jira none

[CL 9618959 by Michael Sartain in 4.24 branch]
2019-10-16 11:53:16 -04:00

19 lines
651 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxTargetPlatformClasses.cpp: Implements the module's UClasses.
=============================================================================*/
#include "CoreMinimal.h"
#include "LinuxTargetSettings.h"
#include "LinuxTargetDevice.h"
#include "LinuxTargetPlatform.h"
/* ULinuxTargetSettings structors
*****************************************************************************/
ULinuxTargetSettings::ULinuxTargetSettings( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{ }