Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxAArch64ClientTargetPlatform/Private/LinuxAArch64ClientTargetPlatformModule.cpp
Michael Sartain e6e5a2506d Add LinuxAArch64Server and LinuxAArch64Client build targets
Cherry pick 9427927

#rb Brandon.Schaefer
#jira none

[CL 9618959 by Michael Sartain in 4.24 branch]
2019-10-16 11:53:16 -04:00

48 lines
1.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxAArch64ClientTargetPlatformModule.cpp: Implements the FLinuxAArch64ClientTargetPlatformModule class.
=============================================================================*/
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "LinuxTargetDevice.h"
#include "LinuxTargetPlatform.h"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for the Linux target platform (without editor).
*/
class FLinuxAArch64ClientTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual ~FLinuxAArch64ClientTargetPlatformModule( )
{
Singleton = NULL;
}
virtual ITargetPlatform* GetTargetPlatform( )
{
if (Singleton == NULL && TLinuxTargetPlatform<FLinuxPlatformProperties<false, false, true, true> >::IsUsable())
{
Singleton = new TLinuxTargetPlatform<FLinuxPlatformProperties<false, false, true, true> >();
}
return Singleton;
}
};
//
IMPLEMENT_MODULE(FLinuxAArch64ClientTargetPlatformModule, LinuxAArch64ClientTargetPlatform);