Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxAArch64ClientTargetPlatform/LinuxAArch64ClientTargetPlatform.Build.cs
Michael Sartain e6e5a2506d Add LinuxAArch64Server and LinuxAArch64Client build targets
Cherry pick 9427927

#rb Brandon.Schaefer
#jira none

[CL 9618959 by Michael Sartain in 4.24 branch]
2019-10-16 11:53:16 -04:00

41 lines
915 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxAArch64ClientTargetPlatform : ModuleRules
{
public LinuxAArch64ClientTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Linux";
if (Target.Platform == UnrealTargetPlatform.LinuxAArch64)
{
BinariesSubFolder += "AArch64";
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform",
"DesktopPlatform",
"Projects"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Linux/LinuxTargetPlatform/Private"
}
);
}
}