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1dc1dbf35e91ed99027801345ebf74ba8462fed8
UnrealEngineUWP/Engine/Source
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Ori Cohen 1dc1dbf35e Fix async accumulated time resetting every frame. Also fix unit tests using fixed dt when they shouldn't
#rb none
#jira none
#fyi Michael.Lentine

[CL 14813214 by Ori Cohen in ue5-main branch]
2020-11-25 12:53:50 -04:00
..
Developer
[Insights]
2020-11-25 12:48:47 -04:00
Editor
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
2020-11-25 11:17:08 -04:00
Programs
Fix async accumulated time resetting every frame. Also fix unit tests using fixed dt when they shouldn't
2020-11-25 12:53:50 -04:00
Runtime
Fix async accumulated time resetting every frame. Also fix unit tests using fixed dt when they shouldn't
2020-11-25 12:53:50 -04:00
ThirdParty
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
UnrealClient.Target.cs
Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
2020-09-11 15:54:42 -04:00
UnrealEditor.Target.cs
…
UnrealGame.Target.cs
Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
2020-09-11 15:54:42 -04:00
UnrealServer.Target.cs
Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
2020-09-11 15:54:42 -04:00
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