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ASTCenc is not currently used (ISPCTexcomp is) #preflight 62f42bda466f8c150dc1445a #rb fabian.giesen [CL 21328759 by charles bloom in ue5-main branch]
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TextureFormatASTC : ModuleRules
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{
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public TextureFormatASTC(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(new string[]
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{
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"DerivedDataCache",
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"Engine",
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"TargetPlatform",
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"TextureCompressor",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"ImageCore",
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"ImageWrapper",
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"TextureBuild",
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"TextureFormatIntelISPCTexComp",
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});
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Win64/astcenc-sse2.exe");
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RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Win64/astcenc-sse4.1.exe");
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// RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Win64/astcenc-avx2.exe");
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Mac/astcenc-sse2");
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RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Mac/astcenc-sse4.1");
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RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Mac/astcenc-neon");
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}
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else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
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{
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RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Linux64/astcenc-sse2");
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RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Linux64/astcenc-sse4.1");
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}
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}
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}
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