Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatASTC/TextureFormatASTC.Build.cs
charles bloom 6c14f474e8 update ASTCenc to 3.7
ASTCenc is not currently used (ISPCTexcomp is)

#preflight 62f42bda466f8c150dc1445a
#rb fabian.giesen

[CL 21328759 by charles bloom in ue5-main branch]
2022-08-10 18:42:49 -04:00

45 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatASTC : ModuleRules
{
public TextureFormatASTC(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[]
{
"DerivedDataCache",
"Engine",
"TargetPlatform",
"TextureCompressor",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"ImageCore",
"ImageWrapper",
"TextureBuild",
"TextureFormatIntelISPCTexComp",
});
if (Target.Platform == UnrealTargetPlatform.Win64)
{
RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Win64/astcenc-sse2.exe");
RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Win64/astcenc-sse4.1.exe");
// RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Win64/astcenc-avx2.exe");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Mac/astcenc-sse2");
RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Mac/astcenc-sse4.1");
RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Mac/astcenc-neon");
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Linux64/astcenc-sse2");
RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Linux64/astcenc-sse4.1");
}
}
}