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UnrealEngineUWP
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1d840cfe341bc3d7ea7d598d2b88cb3eccdbf895
UnrealEngineUWP
/
Engine
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Martin Ridgers
1d840cfe34
Use uint32 to store the UID instead of uint16. If anything the code generation is a little better as there are no prefixes.
...
#rb im #rnx [CL 16156198 by Martin Ridgers in ue5-main branch]
2021-04-29 08:15:47 -04:00
..
Binaries
PerfReportTool 4.40
2021-04-26 14:25:00 -04:00
Build
Localization Automation using CL 16153404
2021-04-29 01:11:12 -04:00
Config
IterationProfile support for performance telemetry
2021-04-28 16:22:58 -04:00
Documentation
Documentation for build tools
2021-04-13 20:36:01 -04:00
Extras
P4VUtils: Fix some exceptions caused by long command lines.
2021-04-13 23:24:45 -04:00
Plugins
Control Rig: Introducing the notion of bulk edits to the rigvmcontroller
2021-04-29 07:44:28 -04:00
Programs
Updated UGS message for UE5 EA
2021-04-13 09:35:59 -04:00
Shaders
Add permutation for sampling Lumen radiance cache.
2021-04-29 04:35:23 -04:00
Source
Use uint32 to store the UID instead of uint16. If anything the code generation is a little better as there are no prefixes.
2021-04-29 08:15:47 -04:00