Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatUncompressed/Private/TextureFormatUncompressed.cpp
devin doucette 1d45cefecb Texture: Remove the UTexture parameter from ITextureFormat::GetDerivedDataKeyString
This is necessary to support building textures independently of the UTexture, which is required by the new derived data build interface.

#rb Zousar.Shaker
#rnx
#preflight 60cbbb906092ba000158179a

#ROBOMERGE-SOURCE: CL 16714489 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16714496 by devin doucette in ue5-release-engine-test branch]
2021-06-17 18:59:40 -04:00

356 lines
11 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Misc/FileHelper.h"
#include "Misc/Paths.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITextureFormat.h"
#include "Interfaces/ITextureFormatModule.h"
#include "TextureCompressorModule.h"
#include "PixelFormat.h"
#include "ImageCore.h"
#include "TextureBuildFunction.h"
#include "DerivedDataBuildFunctionFactory.h"
DEFINE_LOG_CATEGORY_STATIC(LogTextureFormatUncompressed, Log, All);
/**
* Macro trickery for supported format names.
*/
#define ENUM_SUPPORTED_FORMATS(op) \
op(BGRA8) \
op(G8) \
op(G16) \
op(VU8) \
op(RGBA16F) \
op(XGXR8) \
op(RGBA8) \
op(POTERROR) \
op(R16F)
#define DECL_FORMAT_NAME(FormatName) static FName GTextureFormatName##FormatName = FName(TEXT(#FormatName));
ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME);
#undef DECL_FORMAT_NAME
#define DECL_FORMAT_NAME_ENTRY(FormatName) GTextureFormatName##FormatName ,
static FName GSupportedTextureFormatNames[] =
{
ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME_ENTRY)
};
#undef DECL_FORMAT_NAME_ENTRY
#undef ENUM_SUPPORTED_FORMATS
/**
* Uncompressed texture format handler.
*/
class FTextureFormatUncompressed : public ITextureFormat
{
virtual bool AllowParallelBuild() const override
{
return true;
}
virtual uint16 GetVersion(
FName Format,
const FTextureBuildSettings* BuildSettings
) const override
{
return 0;
}
virtual FString GetDerivedDataKeyString(const FTextureBuildSettings& InBuildSettings) const override
{
if (InBuildSettings.TextureFormatName == GTextureFormatNameRGBA16F)
{
return TEXT("RGBA16F");
}
else if (InBuildSettings.TextureFormatName == GTextureFormatNameR16F)
{
return TEXT("R16F");
}
else
{
// default implementation of GetDerivedDataKeyString returns empty string
// match that so we don't change the DDC key
return TEXT("");
}
}
virtual void GetSupportedFormats(TArray<FName>& OutFormats) const override
{
for (int32 i = 0; i < UE_ARRAY_COUNT(GSupportedTextureFormatNames); ++i)
{
OutFormats.Add(GSupportedTextureFormatNames[i]);
}
}
virtual FTextureFormatCompressorCaps GetFormatCapabilities() const override
{
return FTextureFormatCompressorCaps(); // Default capabilities.
}
virtual EPixelFormat GetPixelFormatForImage(const FTextureBuildSettings& BuildSettings, const struct FImage& Image, bool bImageHasAlphaChannel) const override
{
if (BuildSettings.TextureFormatName == GTextureFormatNameG8)
{
return PF_G8;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameG16)
{
return PF_G16;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameVU8)
{
return PF_V8U8;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameBGRA8 || BuildSettings.TextureFormatName == GTextureFormatNameRGBA8 ||
BuildSettings.TextureFormatName == GTextureFormatNameXGXR8)
{
return PF_B8G8R8A8;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameRGBA16F)
{
return PF_FloatRGBA;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameR16F)
{
return PF_R16F;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNamePOTERROR)
{
return PF_B8G8R8A8;
}
UE_LOG(LogTextureFormatUncompressed, Fatal, TEXT("Unhandled texture format '%s' given to FTextureFormatUncompressed::GetPixelFormatForImage()"), *BuildSettings.TextureFormatName.ToString());
return PF_Unknown;
}
virtual bool CompressImage(
const FImage& InImage,
const FTextureBuildSettings& BuildSettings,
bool bImageHasAlphaChannel,
FCompressedImage2D& OutCompressedImage
) const override
{
OutCompressedImage.PixelFormat = GetPixelFormatForImage(BuildSettings, InImage, bImageHasAlphaChannel);
if (BuildSettings.TextureFormatName == GTextureFormatNameG8)
{
FImage Image;
InImage.CopyTo(Image, ERawImageFormat::G8, BuildSettings.GetGammaSpace());
OutCompressedImage.SizeX = Image.SizeX;
OutCompressedImage.SizeY = Image.SizeY;
OutCompressedImage.SizeZ = (BuildSettings.bVolume || BuildSettings.bTextureArray) ? Image.NumSlices : 1;
OutCompressedImage.RawData = MoveTemp(Image.RawData);
return true;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameG16)
{
FImage Image;
InImage.CopyTo(Image, ERawImageFormat::G16, EGammaSpace::Linear);
OutCompressedImage.SizeX = Image.SizeX;
OutCompressedImage.SizeY = Image.SizeY;
OutCompressedImage.SizeZ = BuildSettings.bVolume ? Image.NumSlices : 1;
OutCompressedImage.RawData = MoveTemp(Image.RawData);
return true;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameVU8)
{
FImage Image;
InImage.CopyTo(Image, ERawImageFormat::BGRA8, BuildSettings.GetGammaSpace());
OutCompressedImage.SizeX = Image.SizeX;
OutCompressedImage.SizeY = Image.SizeY;
OutCompressedImage.SizeZ = (BuildSettings.bVolume || BuildSettings.bTextureArray) ? Image.NumSlices : 1;
uint64 NumTexels = (uint64)Image.SizeX * Image.SizeY * Image.NumSlices;
OutCompressedImage.RawData.Empty(NumTexels * 2);
OutCompressedImage.RawData.AddUninitialized(NumTexels * 2);
const FColor* FirstColor = (&Image.AsBGRA8()[0]);
const FColor* LastColor = FirstColor + NumTexels;
int8* Dest = (int8*)OutCompressedImage.RawData.GetData();
for (const FColor* Color = FirstColor; Color < LastColor; ++Color)
{
*Dest++ = (int32)Color->R - 128;
*Dest++ = (int32)Color->G - 128;
}
return true;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameBGRA8)
{
FImage Image;
InImage.CopyTo(Image, ERawImageFormat::BGRA8, BuildSettings.GetGammaSpace());
OutCompressedImage.SizeX = Image.SizeX;
OutCompressedImage.SizeY = Image.SizeY;
OutCompressedImage.SizeZ = (BuildSettings.bVolume || BuildSettings.bTextureArray) ? Image.NumSlices : 1;
OutCompressedImage.RawData = MoveTemp(Image.RawData);
return true;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameRGBA8)
{
FImage Image;
InImage.CopyTo(Image, ERawImageFormat::BGRA8, BuildSettings.GetGammaSpace());
OutCompressedImage.SizeX = Image.SizeX;
OutCompressedImage.SizeY = Image.SizeY;
OutCompressedImage.SizeZ = (BuildSettings.bVolume || BuildSettings.bTextureArray) ? Image.NumSlices : 1;
// swizzle each texel
uint64 NumTexels = (uint64)Image.SizeX * Image.SizeY * Image.NumSlices;
OutCompressedImage.RawData.Empty(NumTexels * 4);
OutCompressedImage.RawData.AddUninitialized(NumTexels * 4);
const FColor* FirstColor = (&Image.AsBGRA8()[0]);
const FColor* LastColor = FirstColor + NumTexels;
uint8* Dest = OutCompressedImage.RawData.GetData();
for (const FColor* Color = FirstColor; Color < LastColor; ++Color)
{
*Dest++ = Color->R;
*Dest++ = Color->G;
*Dest++ = Color->B;
*Dest++ = Color->A;
}
return true;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameXGXR8)
{
FImage Image;
InImage.CopyTo(Image, ERawImageFormat::BGRA8, BuildSettings.GetGammaSpace());
OutCompressedImage.SizeX = Image.SizeX;
OutCompressedImage.SizeY = Image.SizeY;
OutCompressedImage.SizeZ = (BuildSettings.bVolume || BuildSettings.bTextureArray) ? Image.NumSlices : 1;
// swizzle each texel
uint64 NumTexels = (uint64)Image.SizeX * Image.SizeY * Image.NumSlices;
OutCompressedImage.RawData.Empty(NumTexels * 4);
OutCompressedImage.RawData.AddUninitialized(NumTexels * 4);
const FColor* FirstColor = (&Image.AsBGRA8()[0]);
const FColor* LastColor = FirstColor + NumTexels;
uint8* Dest = OutCompressedImage.RawData.GetData();
for (const FColor* Color = FirstColor; Color < LastColor; ++Color)
{
*Dest++ = Color->B;
*Dest++ = Color->G;
*Dest++ = Color->A;
*Dest++ = Color->R;
}
return true;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameRGBA16F)
{
FImage Image;
InImage.CopyTo(Image, ERawImageFormat::RGBA16F, EGammaSpace::Linear);
OutCompressedImage.SizeX = Image.SizeX;
OutCompressedImage.SizeY = Image.SizeY;
OutCompressedImage.SizeZ = (BuildSettings.bVolume || BuildSettings.bTextureArray) ? Image.NumSlices : 1;
OutCompressedImage.RawData = MoveTemp(Image.RawData);
return true;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameR16F)
{
FImage Image;
InImage.CopyTo(Image, ERawImageFormat::R16F, EGammaSpace::Linear);
OutCompressedImage.SizeX = Image.SizeX;
OutCompressedImage.SizeY = Image.SizeY;
OutCompressedImage.SizeZ = BuildSettings.bVolume ? Image.NumSlices : 1;
OutCompressedImage.RawData = MoveTemp(Image.RawData);
return true;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNamePOTERROR)
{
// load the error image data we will just repeat into the texture
TArray64<uint8> ErrorData;
FFileHelper::LoadFileToArray(ErrorData, *(FPaths::EngineDir() / TEXT("Content/MobileResources/PowerOfTwoError64x64.raw")));
check(ErrorData.Num() == 16384);
// set output
OutCompressedImage.SizeX = InImage.SizeX;
OutCompressedImage.SizeY = InImage.SizeY;
OutCompressedImage.SizeZ = (BuildSettings.bVolume || BuildSettings.bTextureArray) ? InImage.NumSlices : 1;
// allocate output memory
check(InImage.NumSlices == 1);
uint64 NumTexels = (uint64)InImage.SizeX * InImage.SizeY;
OutCompressedImage.RawData.Empty(NumTexels * 4);
OutCompressedImage.RawData.AddUninitialized(NumTexels * 4);
// write out texels
uint8* Src = ErrorData.GetData();
uint8* Dest = OutCompressedImage.RawData.GetData();
for (int32 Y = 0; Y < InImage.SizeY; Y++)
{
for (int32 X = 0; X < InImage.SizeX * 4; X++)
{
int32 SrcX = X & (64 * 4 - 1);
int32 SrcY = Y & 63;
Dest[(uint64)Y * InImage.SizeX * 4 + X] = Src[(uint64)SrcY * 64 * 4 + SrcX];
}
}
return true;
}
UE_LOG(LogTextureFormatUncompressed, Warning,
TEXT("Cannot convert uncompressed image to format '%s'."),
*BuildSettings.TextureFormatName.ToString()
);
return false;
}
};
class FUncompressedTextureBuildFunction final : public FTextureBuildFunction
{
FStringView GetName() const final { return TEXT("UncompressedTexture"); }
FGuid GetVersion() const final { return FGuid(TEXT("c04fe27a-53f6-402e-85b3-648ac6b1ad87")); }
};
/**
* Module for uncompressed texture formats.
*/
static ITextureFormat* Singleton = NULL;
class FTextureFormatUncompressedModule : public ITextureFormatModule
{
public:
virtual ~FTextureFormatUncompressedModule()
{
delete Singleton;
Singleton = NULL;
}
virtual ITextureFormat* GetTextureFormat()
{
if (!Singleton)
{
Singleton = new FTextureFormatUncompressed();
}
return Singleton;
}
static UE::DerivedData::TBuildFunctionFactory<FUncompressedTextureBuildFunction> BuildFunctionFactory;
};
UE::DerivedData::TBuildFunctionFactory<FUncompressedTextureBuildFunction> FTextureFormatUncompressedModule::BuildFunctionFactory;
IMPLEMENT_MODULE(FTextureFormatUncompressedModule, TextureFormatUncompressed);