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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1d24c2119d3d16eec0af2d6aeedc62bf33c44ed7
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon
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yuriy odonnell d635588f1b ShaderMinifier - Don't skip keyword blocks when building ChunksByIdentifier (temporary workaround for an issue introduced in 28384399)
#rb christopher.waters

[CL 28417897 by yuriy odonnell in ue5-main branch]
2023-10-03 12:08:28 -04:00
..
Private
ShaderMinifier - Don't skip keyword blocks when building ChunksByIdentifier (temporary workaround for an issue introduced in 28384399)
2023-10-03 12:08:28 -04:00
Public
[shaders] add debug dump option to output "detailed" shader source, including the output of the preprocessing step unmodified, the stripped version used for hashing, and whatever the final source passed to the compiler is (can differ from the stripped version if further modifications are applied as part of the compile step). this is only done if the preprocessed job cache is enabled; otherwise (and if this cvar is disabled) the single output will either be the compiler-step-modified source if it exists, or the output of the preprocessing step.
2023-09-27 11:02:18 -04:00
ShaderCompilerCommon.Build.cs
[shaders]
2023-05-03 10:17:48 -04:00
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