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UnrealEngineUWP
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1d1bfcb383bda511b7d6b3ba28faeb463091c6b0
UnrealEngineUWP
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Engine
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Source
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Runtime
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RenderCore
History
jon olick
3a2895f321
Fixed null pointer deref crash on Android. DepthBeforeState was NULL.
...
#rb Tiantian.Xie [CL 30893588 by jon olick in ue5-main branch]
2024-01-25 13:42:52 -05:00
..
Internal
Fixing various header only compile errors.
2023-12-05 17:55:30 -05:00
Private
Fixed null pointer deref crash on Android. DepthBeforeState was NULL.
2024-01-25 13:42:52 -05:00
Public
[shaders] Optimize the parameter metadata portion of DDC key construction. This is done by pre-computing a layout signature hash on initialization of each FShaderParameterMetadata struct and store it for use in DDC keys (rather than re-writing the layout to a memory buffer every time it's needed). This removes a massive amount of temporary allocations incurred by the unnecessarily complex FShaderSaveArchive mechanism, and has an outsized impact on editor startup time due to the usage of a portion of the DDC key string in constructing the unique name for materials (which is used in various places). In addition usage of the 32-bit LayoutHash has been removed from other places it was used in the shader DDC keys; this is a weak hash constructed by GetTypeHash which is not intended to be persisted. As part of this change the FShaderSaveArchive/SerializationHistory mechanism previously used here has been deprecated as this metadata hashing was the last place it was used.
2024-01-25 10:51:30 -05:00
RenderCore.Build.cs
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