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- Added commonly used root motion functions to AnimSequenceHelper - Take initial root motion transform into account when previewing root motion - Separated UDebugSkelMeshComponent ProcessRootMotionMode to requested and actual so that the yser setting does not get reset if the animation does not support it - Store reference transform for the whole root motion in UDebugSkelMeshComponent (this will allow later to preview more root motion data) - Separated root motion and turntable transforms to allow to combine root motion and turntable modes - Changed RootMotionProcessMode to LoopAndReset - React preview immediately to mirro table change #rb fernando.coello [CL 30839229 by mikko mononen in ue5-main branch]