Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_SymbolReconstruction.h
Chris Gagnon 00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00

32 lines
810 B
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#pragma once
#include "CoreTypes.h"
#include "LC_Coff.h"
#include "LC_Symbols.h"
#include "LC_Process.h"
#include "LC_Executable.h"
namespace symbols
{
typedef types::unordered_map<uint32_t, std::wstring> DiaSymbolCache;
void ReconstructFromExecutableCoff
(
const symbols::Provider* provider,
const executable::Image* image,
const executable::ImageSectionDB* imageSections,
const coff::CoffDB* coffDb,
const types::StringSet& strippedSymbols,
const symbols::ObjPath& objPath,
const symbols::CompilandDB* compilandDb,
const symbols::ContributionDB* contributionDb,
const symbols::ThunkDB* thunkDb,
const symbols::ImageSectionDB* imageSectionDb,
symbols::SymbolDB* symbolDB,
DiaSymbolCache* diaSymbolCache
);
}