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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1c3701e2de2a301058dec1dd09f794a5c7bc8317
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/Private
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steven barnett 4ed18e34f8 Change "CVars" namespace to "PhysicalMaterialCVars" to avoid name conflicts
#jira UE-206036

#changelist validated
#virtualized

[CL 31244499 by steven barnett in ue5-main branch]
2024-02-06 21:19:02 -05:00
..
BodyInstanceCore.cpp
…
BodySetupCore.cpp
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ChaosConstraintSettings.cpp
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ChaosEngineInterface.cpp
Add soft collision thickness and sticky friction
2024-02-06 20:40:28 -05:00
ChaosInterfaceWrapperCore.cpp
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ChaosPhysicalMaterial.cpp
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ChaosScene.cpp
[ChaosVD] Adding Scene Queries recording support
2024-01-23 17:46:17 -05:00
PhysicalMaterial.cpp
Change "CVars" namespace to "PhysicalMaterialCVars" to avoid name conflicts
2024-02-06 21:19:02 -05:00
PhysicsCore.cpp
Fix inability to cook spline meshes by a cooked cooker (resubmit after backout in CL 30847866).
2024-01-24 14:43:39 -05:00
PhysicsCoreModule.cpp
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PhysicsInitialization.cpp
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PhysicsInterfaceUtilsCore.cpp
Store velocities and rotations in single precision in Physics particles
2024-02-05 12:34:00 -05:00
PhysicsObjectPhysicsCoreInterface.cpp
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PhysicsSettingsCore.cpp
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PhysTestSerializer.cpp
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PhysXLibs.cpp
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PhysXPublicCore.cpp
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PhysXSupportCore.cpp
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SceneQueryChaosImp.h
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SceneQueryPhysXImp.h
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SQAccelerator.cpp
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SQCapture.cpp
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SQVisitor.cpp
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