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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1bcb23ec26973801a3e6bfd52908c0c00aefe7e3
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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dan thompson f4c4e7731c Backing out the typecast stuff again - this time because there are incoming changes from UE that will cause big headaches. Gonna wait until they land in this stream to try this again.
[Backout] - CL25586915
[FYI] Dan.Thompson
Original CL Desc
-----------------------------------------------------------------
Enable the typecast error now that theoretically they are all fixed (this time :( ).
#rb none
#jira UE-166462
#preflight 646bfa2f656436839e398ad0

[CL 25593278 by dan thompson in ue5-main branch]
2023-05-23 18:34:21 -04:00
..
Private
Reducing texture build memory usage by freeing mip pixel memory as they are no longer needed
2023-05-22 16:57:39 -04:00
Public
Plumb the mip layout down to the child texture ddc key versions as certain child formats need to know mip dimensions in order to know if aspects of the build affect the textures, as well as note in the extended data whether the texture tiling is sensitive to LODBias so that textures that change layouts as a result of that are independent in the ddc.
2023-03-27 16:39:53 -04:00
TextureCompressor.Build.cs
Backing out the typecast stuff again - this time because there are incoming changes from UE that will cause big headaches. Gonna wait until they land in this stream to try this again.
2023-05-23 18:34:21 -04:00
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