Files
UnrealEngineUWP/Engine/Source/Developer/AnimationDataController/AnimationDataController.build.cs
jurre debaare 349e585908 - Introduces UInterface for UAnimDataController and moves implementation to new AnimationDataController (editor only) module
- Export curve types entirely for use outside of Engine
- Miscellaneous small fixes from UE5 Main
#rb Thomas.Sarkanen
#preflight 6061973e25b98e00019ea154

#ROBOMERGE-OWNER: jurre.debaare
#ROBOMERGE-AUTHOR: jurre.debaare
#ROBOMERGE-SOURCE: CL 15849140 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf

[CL 15851594 by jurre debaare in ue5-main branch]
2021-03-29 11:34:31 -04:00

37 lines
649 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AnimationDataController : ModuleRules
{
public AnimationDataController(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"MovieScene"
}
);
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd"
}
);
}
}
}
}