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UnrealEngineUWP
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1aa18890fc8ef943d5dfdfa261e7eb47ec0883dc
UnrealEngineUWP
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Engine
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Source
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Programs
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UnrealBuildTool
/
Configuration
History
Robert Manuszewski
1aa18890fc
Temporarily switching off EULA violation warnings
...
[CL 2225823 by Robert Manuszewski in Main branch]
2014-07-21 15:05:48 -04:00
..
BuildConfiguration.cs
Temporarily switching off EULA violation warnings
2014-07-21 15:05:48 -04:00
EngineConfiguration.cs
UBT: Proper fix for exceptions when parsing ini files that start with an empty line
2014-05-14 09:02:56 -04:00
UEBuildBinary.cs
Add concept of an 'API version' for modules, which is used for determining compatibility of DLLs. By default, the API version is the current changelist number, but can be set to previous changelists when making hotfixes. The API version number is stored in a special resource section for DLLs on Windows, and in the current-version field for dylibs on Mac.
2014-06-20 13:02:34 -04:00
UEBuildClient.cs
UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
2014-05-22 14:04:35 -04:00
UEBuildConfiguration.cs
Add a parameter to UBT which allows writing a list of ThirdParty files required to build a target. Use that list to distill the correct files for Rocket.
2014-06-18 15:37:35 -04:00
UEBuildDeploy.cs
build fix for UEDeploy interface
2014-05-22 09:13:24 -04:00
UEBuildEditor.cs
UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
2014-05-22 14:04:35 -04:00
UEBuildGame.cs
UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
2014-05-22 14:04:35 -04:00
UEBuildModule.cs
CORE: UBT should detect and prevent linkage that violates our EULA.
2014-07-21 04:28:22 -04:00
UEBuildPlatform.cs
Refactor AutoSDKs in preparation for doing doing AutoSDK setup for the editor.
2014-07-18 14:21:02 -04:00
UEBuildServer.cs
UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
2014-05-22 14:04:35 -04:00
UEBuildTarget.cs
Temporarily switching off EULA violation warnings
2014-07-21 15:05:48 -04:00