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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1aa10889aaeed539a1ad43cd150b362bf2c61b85
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool
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Josh Adams 4cec25879d - No longer compile Engine.generated.1.cpp and .2.cpp together, as the large resulting code is crashing x86 android compiler.
- Fixed a couple issues with Android fat binaries (cleaning and obb being archived multiple times)
- Touched Engine.h to force a UHT refresh
#codereview Robert.Manuszewski

[CL 2305487 by Josh Adams in Main branch]
2014-09-22 09:46:58 -04:00
..
Private
- No longer compile Engine.generated.1.cpp and .2.cpp together, as the large resulting code is crashing x86 android compiler.
2014-09-22 09:46:58 -04:00
Public
Move hot reload functionality from Core into the HotReload module. Precursor to removing assumptions about IS_MONOLITHIC and supporting hybrid monolithic configurations.
2014-09-05 12:46:22 -04:00
Resources
enum class support for UENUMs. Currently only supports enum classes of underlying type uint8, because the property system needs to be updated to handle more than that.
2014-08-12 08:51:25 -04:00
UnrealHeaderTool.Build.cs
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
UnrealHeaderTool.Target.cs
Linux: do not compile UHT monolithically anymore.
2014-07-31 15:44:39 -04:00
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