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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1aa0321fccc30cedf32be50a87f041e04041ecd2
UnrealEngineUWP/Engine/Build
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Michael Noland 621ad4817c Editor: Deleting bogus IntroTutorials binaries
Integrate CL# 2125184 from 4.3 to Main

[CL 2127656 by Michael Noland in Main branch]
2014-07-02 23:05:57 -04:00
..
Android
Changed default Android depth buffer precision to 24 and added Android platform setting to choose preference.
2014-06-27 17:59:00 -04:00
BatchFiles
- Undid the space fixed with back quotes, caused some problems, and couldn't repro the original issue!
2014-07-02 19:00:00 -04:00
HTML5
#UE4 #HTML5 TTP: 333781 HTML5: Change Heap size per game project
2014-05-29 17:32:36 -04:00
IOS
- SSH/Rsync can now be used in UBT, but is not currently recommended yet (one step is much slower, and IPhonePackager issues)
2014-07-01 10:58:33 -04:00
JunkManifest.txt
Editor: Deleting bogus IntroTutorials binaries
2014-07-02 23:05:57 -04:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
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