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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1a5f9401fee882b57544bc7adaeb4efababe25d0
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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charles bloom 3033072e5a fix filter settings used by GenerateTopMip for ApplyCompositeTexture
use an odd centered filter so there's no half pixel shift

#preflight 621539e0840463c99a6d1037
#rb fabian.giesen

[CL 19081928 by charles bloom in ue5-main branch]
2022-02-22 16:55:59 -05:00
..
Private
fix filter settings used by GenerateTopMip for ApplyCompositeTexture
2022-02-22 16:55:59 -05:00
Public
Remove broken bDitherMipMapAlpha
2022-02-15 17:40:14 -05:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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