Files
UnrealEngineUWP/Engine/Source/Runtime/SkillSystem/Public/SkillSystem.h
David Ratti 0852b4edac SkillSystem GameplayAbilities WIP
[CL 2059092 by David Ratti in Main branch]
2014-04-29 21:55:02 -04:00

15 lines
788 B
C

// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
#pragma once
//#include "GameplayTagAssetInterface.h"
//#include "GameplayTagsManager.h"
//#include "GameplayTagContainer.h"
#include "SkillSystemLog.h"
DECLARE_STATS_GROUP(TEXT("SkillSystem"), STATGROUP_SkillSystem, STATCAT_Advanced);
DECLARE_CYCLE_STAT_EXTERN(TEXT("GameplayEffectsHasAnyTagTime"), STAT_GameplayEffectsHasAnyTag, STATGROUP_SkillSystem, );
DECLARE_CYCLE_STAT_EXTERN(TEXT("GameplayEffectsTick"), STAT_GameplayEffectsTick, STATGROUP_SkillSystem, );
DECLARE_CYCLE_STAT_EXTERN(TEXT("CanApplyAttributeModifiers"), STAT_GameplayEffectsCanApplyAttributeModifiers, STATGROUP_SkillSystem, );
DECLARE_CYCLE_STAT_EXTERN(TEXT("GetActiveEffectsData"), STAT_GameplayEffectsGetActiveEffectsData, STATGROUP_SkillSystem, );