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UnrealEngineUWP
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1a4bf7ac8be1a515b514b0c8d3af4e9ff9749ac8
UnrealEngineUWP
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Engine
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Ben Marsh
6251d1c57e
Change project 'upgrades' to be based on the format of the project file and nothing to do with engine version or association, and allow the UpdateGameProject commandlet to always write latest version information to the file.
...
[CL 2072245 by Ben Marsh in Main branch]
2014-05-13 18:23:53 -04:00
..
PluginManager.cpp
Add methods to determine whether a project or plugin's modules are up-to-date.
2014-04-30 10:48:13 -04:00
PluginManager.h
Add methods to determine whether a project or plugin's modules are up-to-date.
2014-04-30 10:48:13 -04:00
PluginManagerShared.cpp
Change project 'upgrades' to be based on the format of the project file and nothing to do with engine version or association, and allow the UpdateGameProject commandlet to always write latest version information to the file.
2014-05-13 18:23:53 -04:00
PluginManagerShared.h
Change project 'upgrades' to be based on the format of the project file and nothing to do with engine version or association, and allow the UpdateGameProject commandlet to always write latest version information to the file.
2014-05-13 18:23:53 -04:00
ProjectManager.cpp
Change project 'upgrades' to be based on the format of the project file and nothing to do with engine version or association, and allow the UpdateGameProject commandlet to always write latest version information to the file.
2014-05-13 18:23:53 -04:00
ProjectManager.h
Change project 'upgrades' to be based on the format of the project file and nothing to do with engine version or association, and allow the UpdateGameProject commandlet to always write latest version information to the file.
2014-05-13 18:23:53 -04:00
ProjectsModule.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
ProjectsPrivatePCH.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00