Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/DetailCustomizations/EnvTraceDataCustomization.cpp
Robert Manuszewski aa11e3bbbf Merging UE4-Pretest @ 2042161 to UE4
Change 1996384 by Andrew Brown:
	322252 - EDITOR: Asset picker displays incorrect text when there are no filter results.
Change 1996385 by Andrew Brown:
	321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize()
Change 1996977 by Andrew Brown:
	309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint
Change 2034873 by Jaroslaw Palczynski:
	More robust VS installation detection.
Change 2039693 by Jaroslaw Palczynski:
	327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables
Change 1978978 by Jaroslaw Surowiec:
	- Removed obsolete AllowEliminatingReferences from the FArchive
Change 2020326 by Maciej Mroz:
	pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins
Change 2017608 by Maciej Mroz:
	pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo
Change 2017463 by Maciej Mroz:
	PinTypeSelector can lins unloaded UDStructs
Change 2019979 by Maciej Mroz:
	pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes
Change 2024469 by Maciej Mroz:
	MemberReference variable added to PinType. It's necessary for delegate's signature.
Change 2024049 by Maciej Mroz:
	HasExternalBlueprintDependencies added to UK2Node_DynamicCast
Change 2024586 by Maciej Mroz:
	FillSimpleMemberReference fix
Change 2024472 by Maciej Mroz:
	workaround for delegates signature in pintype removed.
Change 2023997 by Maciej Mroz:
	BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo.
Change 2021934 by Maciej Mroz:
	typo in a comment
Change 2020355 by Maciej Mroz:
	Back out changelist 2020342
Change 2022178 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint
Change 2021958 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint
Change 1986247 by Maciej Mroz:
	User Defined Structures: circle dependency fixed. Early version.
Change 1985107 by Maciej Mroz:
	UserDefinedStruct cannot have a field of a non-native type
Change 1986278 by Maciej Mroz:
	pretest ensureMsgf in Struct::link
Change 1986250 by Maciej Mroz:
	User Defined Struct: Non native classes are accepted types od values in structures.
Change 1980955 by Maciej Mroz:
	Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed.
Change 2041215 by Maciej Mroz:
	ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD.
Change 1984316 by Maciej Mroz:
	New User Defined Structure. WIP - there are still problems with circular dependencies.
Change 2011616 by Maciej Mroz:
	UserDefinedStructures - various problems fixed.
Change 2011609 by Maciej Mroz:
	more robust HasExternalBlueprintDependencies implementation
Change 2016697 by Maciej Mroz:
	pretest BP: UDStruct - default value propagation in cooked build
Change 2016288 by Maciej Mroz:
	pretest BP: UDStruct: Renaming variables wont break links from make/break nodes
Change 1987637 by Maciej Mroz:
	CustomStruct icons placeholders
Change 1987422 by Maciej Mroz:
	Better tooltips for variables in MyBlueprint
Change 1991387 by Maciej Mroz:
	UDStructures fixes:
Change 2029165 by Maciej Mroz:
	BP: better comment for incomatible pins
Change 2030016 by Maciej Mroz:
	8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints
Change 2030017 by Maciej Mroz:
	Unused UDStructure code removed (PPF_UseDefaultsForUDStructures)
Change 2028856 by Maciej Mroz:
	BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible).
Change 2026701 by Maciej Mroz:
	k2: odd error on an add item node within a function (see attached image in details)
Change 2028160 by Maciej Mroz:
	PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory
Change 2028165 by Maciej Mroz:
	BP: BreakHitResult function has proper icon.
Change 2033340 by Maciej Mroz:
	ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables
Change 2034255 by Maciej Mroz:
	EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620
Change 2037682 by Maciej Mroz:
	ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint
Change 2033142 by Maciej Mroz:
	CreateDelegate Node uses internally FMemberReference. Refactor.
Change 2032329 by Maciej Mroz:
	ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint
Change 2032420 by Maciej Mroz:
	ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables
Change 2033139 by Maciej Mroz:
	Functions generated from CustomEvents can be also identified by GUID
Change 2026631 by Maciej Mroz:
	BP. UDStruct: Invalid structs are handled better.
Change 2025344 by Maciej Mroz:
	UDStruct enabled by default
Change 2026672 by Maciej Mroz:
	EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes
Change 2026411 by Maciej Mroz:
	ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error.
Change 2025342 by Maciej Mroz:
	GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked.
Change 2025570 by Steve Robb:
	Moved dependency processing to its own function.
Change 2033235 by Steve Robb:
	String improvements
Change 2035830 by Steve Robb:
	Workaround for FriendsAndChat crash in Fortnite.
Change 2035115 by Steve Robb:
	UBT build time regression fixes.
Change 2034162 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2034181 by Steve Robb:
	Removal of any references to .generated.inl
Change 2020165 by Steve Robb:
	BuildPublicAndPrivateUObjectHeaders factored out into its own function.
Change 2020187 by Steve Robb:
	CreateModuleCompileEnvironment function factored out.
Change 2020055 by Steve Robb:
	Refactoring of Unity.cs to remove complex and duplicate iteration.
Change 2020083 by Steve Robb:
	Another use of dictionary utilities.
Change 2031049 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2025728 by Steve Robb:
	Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function.
Change 2020068 by Steve Robb:
	A couple of helpful utility functions for populating dictionaries.
Change 2032307 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere

[CL 2054495 by Robert Manuszewski in Main branch]
2014-04-23 20:18:55 -04:00

255 lines
9.5 KiB
C++

// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQueryEditorPrivatePCH.h"
#include "EnvTraceDataCustomization.h"
#define LOCTEXT_NAMESPACE "EnvTraceDataCustomization"
TSharedRef<IStructCustomization> FEnvTraceDataCustomization::MakeInstance()
{
return MakeShareable( new FEnvTraceDataCustomization );
}
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void FEnvTraceDataCustomization::CustomizeStructHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IStructCustomizationUtils& StructCustomizationUtils )
{
HeaderRow.NameContent()
[
StructPropertyHandle->CreatePropertyNameWidget()
]
.ValueContent()
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(this, &FEnvTraceDataCustomization::GetShortDescription)
.Font(IDetailLayoutBuilder::GetDetailFont())
];
PropTraceMode = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,TraceMode));
PropTraceShape = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,TraceShape));
CacheTraceModes(StructPropertyHandle);
}
void FEnvTraceDataCustomization::CustomizeStructChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IStructCustomizationUtils& StructCustomizationUtils )
{
if (TraceModes.Num() > 1)
{
StructBuilder.AddChildContent("TraceMode")
.NameContent()
[
PropTraceMode->CreatePropertyNameWidget()
]
.ValueContent()
[
SNew(SComboButton)
.OnGetMenuContent(this, &FEnvTraceDataCustomization::OnGetTraceModeContent)
.ContentPadding(FMargin( 2.0f, 2.0f ))
.ButtonContent()
[
SNew(STextBlock)
.Text(this, &FEnvTraceDataCustomization::GetCurrentTraceModeDesc)
.Font(IDetailLayoutBuilder::GetDetailFont())
]
];
}
// navmesh props
TSharedPtr<IPropertyHandle> PropNavFilter = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,NavigationFilter));
StructBuilder.AddChildProperty(PropNavFilter.ToSharedRef())
.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetNavigationVisibility)));
// geometry props
TSharedPtr<IPropertyHandle> PropTraceChannel = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,TraceChannel));
StructBuilder.AddChildProperty(PropTraceChannel.ToSharedRef())
.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetGeometryVisibility)));
StructBuilder.AddChildProperty(PropTraceShape.ToSharedRef())
.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetGeometryVisibility)));
// common props
TSharedPtr<IPropertyHandle> PropExtX = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,ExtentX));
StructBuilder.AddChildProperty(PropExtX.ToSharedRef())
.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetExtentX)));
TSharedPtr<IPropertyHandle> PropExtY = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,ExtentY));
StructBuilder.AddChildProperty(PropExtY.ToSharedRef())
.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetExtentY)));
TSharedPtr<IPropertyHandle> PropExtZ = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,ExtentZ));
StructBuilder.AddChildProperty(PropExtZ.ToSharedRef())
.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetExtentZ)));
// projection props
TSharedPtr<IPropertyHandle> PropHeightDown = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,ProjectDown));
StructBuilder.AddChildProperty(PropHeightDown.ToSharedRef())
.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetProjectionVisibility)));
TSharedPtr<IPropertyHandle> PropHeightUp = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,ProjectUp));
StructBuilder.AddChildProperty(PropHeightUp.ToSharedRef())
.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetProjectionVisibility)));
// advanced props
TSharedPtr<IPropertyHandle> PropTraceComplex = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,bTraceComplex));
StructBuilder.AddChildProperty(PropTraceComplex.ToSharedRef())
.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetGeometryVisibility)));
TSharedPtr<IPropertyHandle> PropOnlyBlocking = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,bOnlyBlockingHits));
StructBuilder.AddChildProperty(PropOnlyBlocking.ToSharedRef())
.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetGeometryVisibility)));
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
void FEnvTraceDataCustomization::CacheTraceModes(TSharedRef<class IPropertyHandle> StructPropertyHandle)
{
TSharedPtr<IPropertyHandle> PropCanNavMesh = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData, bCanTraceOnNavMesh));
TSharedPtr<IPropertyHandle> PropCanGeometry = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData, bCanTraceOnGeometry));
TSharedPtr<IPropertyHandle> PropCanDisable = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData, bCanDisableTrace));
TSharedPtr<IPropertyHandle> PropCanProject = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData, bCanProjectDown));
bool bCanNavMesh = false;
bool bCanGeometry = false;
bool bCanDisable = false;
bCanShowProjection = false;
PropCanNavMesh->GetValue(bCanNavMesh);
PropCanGeometry->GetValue(bCanGeometry);
PropCanDisable->GetValue(bCanDisable);
PropCanProject->GetValue(bCanShowProjection);
static UEnum* TraceModeEnum = FindObject<UEnum>(ANY_PACKAGE, TEXT("EEnvQueryTrace"));
check(TraceModeEnum);
TraceModes.Reset();
if (bCanDisable)
{
TraceModes.Add(FStringIntPair(TraceModeEnum->GetEnumText(EEnvQueryTrace::None).ToString(), EEnvQueryTrace::None));
}
if (bCanNavMesh)
{
TraceModes.Add(FStringIntPair(TraceModeEnum->GetEnumText(EEnvQueryTrace::Navigation).ToString(), EEnvQueryTrace::Navigation));
}
if (bCanGeometry)
{
TraceModes.Add(FStringIntPair(TraceModeEnum->GetEnumText(EEnvQueryTrace::Geometry).ToString(), EEnvQueryTrace::Geometry));
}
ActiveMode = EEnvQueryTrace::None;
PropTraceMode->GetValue(ActiveMode);
}
void FEnvTraceDataCustomization::OnTraceModeChanged(int32 Index)
{
ActiveMode = Index;
PropTraceMode->SetValue(ActiveMode);
}
TSharedRef<SWidget> FEnvTraceDataCustomization::OnGetTraceModeContent()
{
FMenuBuilder MenuBuilder(true, NULL);
for (int32 i = 0; i < TraceModes.Num(); i++)
{
FUIAction ItemAction( FExecuteAction::CreateSP( this, &FEnvTraceDataCustomization::OnTraceModeChanged, TraceModes[i].Int ) );
MenuBuilder.AddMenuEntry( FText::FromString( TraceModes[i].Str ), TAttribute<FText>(), FSlateIcon(), ItemAction);
}
return MenuBuilder.MakeWidget();
}
FString FEnvTraceDataCustomization::GetCurrentTraceModeDesc() const
{
for (int32 i = 0; i < TraceModes.Num(); i++)
{
if (TraceModes[i].Int == ActiveMode)
{
return TraceModes[i].Str;
}
}
return FString();
}
FString FEnvTraceDataCustomization::GetShortDescription() const
{
FString Desc;
switch (ActiveMode)
{
case EEnvQueryTrace::Geometry:
Desc = LOCTEXT("TraceGeom","geometry trace").ToString();
break;
case EEnvQueryTrace::Navigation:
Desc = LOCTEXT("TraceNav","navmesh trace").ToString();
break;
case EEnvQueryTrace::None:
Desc = LOCTEXT("TraceNone","trace disabled").ToString();
break;
default: break;
}
return Desc;
}
EVisibility FEnvTraceDataCustomization::GetGeometryVisibility() const
{
return (ActiveMode == EEnvQueryTrace::Geometry) ? EVisibility::Visible : EVisibility::Collapsed;
}
EVisibility FEnvTraceDataCustomization::GetNavigationVisibility() const
{
return (ActiveMode == EEnvQueryTrace::Navigation) ? EVisibility::Visible : EVisibility::Collapsed;
}
EVisibility FEnvTraceDataCustomization::GetProjectionVisibility() const
{
return (ActiveMode != EEnvQueryTrace::None) && bCanShowProjection ? EVisibility::Visible : EVisibility::Collapsed;
}
EVisibility FEnvTraceDataCustomization::GetExtentX() const
{
if (ActiveMode == EEnvQueryTrace::Navigation)
{
// radius
return EVisibility::Visible;
}
else if (ActiveMode == EEnvQueryTrace::Geometry)
{
uint8 EnumValue;
PropTraceShape->GetValue(EnumValue);
return (EnumValue != EEnvTraceShape::Line) ? EVisibility::Visible : EVisibility::Collapsed;
}
return EVisibility::Collapsed;
}
EVisibility FEnvTraceDataCustomization::GetExtentY() const
{
if (ActiveMode == EEnvQueryTrace::Geometry)
{
uint8 EnumValue;
PropTraceShape->GetValue(EnumValue);
return (EnumValue == EEnvTraceShape::Box) ? EVisibility::Visible : EVisibility::Collapsed;
}
return EVisibility::Collapsed;
}
EVisibility FEnvTraceDataCustomization::GetExtentZ() const
{
if (ActiveMode == EEnvQueryTrace::Geometry)
{
uint8 EnumValue;
PropTraceShape->GetValue(EnumValue);
return (EnumValue == EEnvTraceShape::Box || EnumValue == EEnvTraceShape::Capsule) ? EVisibility::Visible : EVisibility::Collapsed;
}
return EVisibility::Collapsed;
}
#undef LOCTEXT_NAMESPACE