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Change 1996384 by Andrew Brown: 322252 - EDITOR: Asset picker displays incorrect text when there are no filter results. Change 1996385 by Andrew Brown: 321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize() Change 1996977 by Andrew Brown: 309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint Change 2034873 by Jaroslaw Palczynski: More robust VS installation detection. Change 2039693 by Jaroslaw Palczynski: 327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables Change 1978978 by Jaroslaw Surowiec: - Removed obsolete AllowEliminatingReferences from the FArchive Change 2020326 by Maciej Mroz: pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins Change 2017608 by Maciej Mroz: pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo Change 2017463 by Maciej Mroz: PinTypeSelector can lins unloaded UDStructs Change 2019979 by Maciej Mroz: pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes Change 2024469 by Maciej Mroz: MemberReference variable added to PinType. It's necessary for delegate's signature. Change 2024049 by Maciej Mroz: HasExternalBlueprintDependencies added to UK2Node_DynamicCast Change 2024586 by Maciej Mroz: FillSimpleMemberReference fix Change 2024472 by Maciej Mroz: workaround for delegates signature in pintype removed. Change 2023997 by Maciej Mroz: BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo. Change 2021934 by Maciej Mroz: typo in a comment Change 2020355 by Maciej Mroz: Back out changelist 2020342 Change 2022178 by Maciej Mroz: CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint Change 2021958 by Maciej Mroz: CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint Change 1986247 by Maciej Mroz: User Defined Structures: circle dependency fixed. Early version. Change 1985107 by Maciej Mroz: UserDefinedStruct cannot have a field of a non-native type Change 1986278 by Maciej Mroz: pretest ensureMsgf in Struct::link Change 1986250 by Maciej Mroz: User Defined Struct: Non native classes are accepted types od values in structures. Change 1980955 by Maciej Mroz: Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed. Change 2041215 by Maciej Mroz: ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD. Change 1984316 by Maciej Mroz: New User Defined Structure. WIP - there are still problems with circular dependencies. Change 2011616 by Maciej Mroz: UserDefinedStructures - various problems fixed. Change 2011609 by Maciej Mroz: more robust HasExternalBlueprintDependencies implementation Change 2016697 by Maciej Mroz: pretest BP: UDStruct - default value propagation in cooked build Change 2016288 by Maciej Mroz: pretest BP: UDStruct: Renaming variables wont break links from make/break nodes Change 1987637 by Maciej Mroz: CustomStruct icons placeholders Change 1987422 by Maciej Mroz: Better tooltips for variables in MyBlueprint Change 1991387 by Maciej Mroz: UDStructures fixes: Change 2029165 by Maciej Mroz: BP: better comment for incomatible pins Change2030016by Maciej Mroz: 8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints Change 2030017 by Maciej Mroz: Unused UDStructure code removed (PPF_UseDefaultsForUDStructures) Change 2028856 by Maciej Mroz: BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible). Change 2026701 by Maciej Mroz: k2: odd error on an add item node within a function (see attached image in details) Change 2028160 by Maciej Mroz: PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory Change 2028165 by Maciej Mroz: BP: BreakHitResult function has proper icon. Change 2033340 by Maciej Mroz: ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables Change 2034255 by Maciej Mroz: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620 Change 2037682 by Maciej Mroz: ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint Change 2033142 by Maciej Mroz: CreateDelegate Node uses internally FMemberReference. Refactor. Change 2032329 by Maciej Mroz: ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint Change 2032420 by Maciej Mroz: ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables Change 2033139 by Maciej Mroz: Functions generated from CustomEvents can be also identified by GUID Change 2026631 by Maciej Mroz: BP. UDStruct: Invalid structs are handled better. Change 2025344 by Maciej Mroz: UDStruct enabled by default Change 2026672 by Maciej Mroz: EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes Change 2026411 by Maciej Mroz: ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error. Change 2025342 by Maciej Mroz: GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked. Change 2025570 by Steve Robb: Moved dependency processing to its own function. Change 2033235 by Steve Robb: String improvements Change 2035830 by Steve Robb: Workaround for FriendsAndChat crash in Fortnite. Change 2035115 by Steve Robb: UBT build time regression fixes. Change 2034162 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere Change2034181by Steve Robb: Removal of any references to .generated.inl Change 2020165 by Steve Robb: BuildPublicAndPrivateUObjectHeaders factored out into its own function. Change 2020187 by Steve Robb: CreateModuleCompileEnvironment function factored out. Change 2020055 by Steve Robb: Refactoring of Unity.cs to remove complex and duplicate iteration. Change 2020083 by Steve Robb: Another use of dictionary utilities. Change 2031049 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere Change 2025728 by Steve Robb: Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function. Change 2020068 by Steve Robb: A couple of helpful utility functions for populating dictionaries. Change 2032307 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere [CL 2054495 by Robert Manuszewski in Main branch]
255 lines
9.5 KiB
C++
255 lines
9.5 KiB
C++
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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#include "EnvironmentQueryEditorPrivatePCH.h"
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#include "EnvTraceDataCustomization.h"
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#define LOCTEXT_NAMESPACE "EnvTraceDataCustomization"
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TSharedRef<IStructCustomization> FEnvTraceDataCustomization::MakeInstance()
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{
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return MakeShareable( new FEnvTraceDataCustomization );
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}
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BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
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void FEnvTraceDataCustomization::CustomizeStructHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IStructCustomizationUtils& StructCustomizationUtils )
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{
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HeaderRow.NameContent()
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[
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StructPropertyHandle->CreatePropertyNameWidget()
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]
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.ValueContent()
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.VAlign(VAlign_Center)
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[
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SNew(STextBlock)
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.Text(this, &FEnvTraceDataCustomization::GetShortDescription)
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.Font(IDetailLayoutBuilder::GetDetailFont())
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];
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PropTraceMode = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,TraceMode));
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PropTraceShape = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,TraceShape));
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CacheTraceModes(StructPropertyHandle);
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}
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void FEnvTraceDataCustomization::CustomizeStructChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IStructCustomizationUtils& StructCustomizationUtils )
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{
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if (TraceModes.Num() > 1)
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{
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StructBuilder.AddChildContent("TraceMode")
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.NameContent()
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[
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PropTraceMode->CreatePropertyNameWidget()
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]
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.ValueContent()
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[
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SNew(SComboButton)
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.OnGetMenuContent(this, &FEnvTraceDataCustomization::OnGetTraceModeContent)
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.ContentPadding(FMargin( 2.0f, 2.0f ))
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.ButtonContent()
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[
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SNew(STextBlock)
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.Text(this, &FEnvTraceDataCustomization::GetCurrentTraceModeDesc)
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.Font(IDetailLayoutBuilder::GetDetailFont())
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]
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];
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}
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// navmesh props
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TSharedPtr<IPropertyHandle> PropNavFilter = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,NavigationFilter));
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StructBuilder.AddChildProperty(PropNavFilter.ToSharedRef())
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.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetNavigationVisibility)));
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// geometry props
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TSharedPtr<IPropertyHandle> PropTraceChannel = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,TraceChannel));
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StructBuilder.AddChildProperty(PropTraceChannel.ToSharedRef())
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.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetGeometryVisibility)));
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StructBuilder.AddChildProperty(PropTraceShape.ToSharedRef())
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.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetGeometryVisibility)));
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// common props
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TSharedPtr<IPropertyHandle> PropExtX = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,ExtentX));
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StructBuilder.AddChildProperty(PropExtX.ToSharedRef())
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.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetExtentX)));
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TSharedPtr<IPropertyHandle> PropExtY = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,ExtentY));
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StructBuilder.AddChildProperty(PropExtY.ToSharedRef())
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.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetExtentY)));
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TSharedPtr<IPropertyHandle> PropExtZ = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,ExtentZ));
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StructBuilder.AddChildProperty(PropExtZ.ToSharedRef())
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.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetExtentZ)));
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// projection props
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TSharedPtr<IPropertyHandle> PropHeightDown = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,ProjectDown));
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StructBuilder.AddChildProperty(PropHeightDown.ToSharedRef())
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.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetProjectionVisibility)));
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TSharedPtr<IPropertyHandle> PropHeightUp = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,ProjectUp));
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StructBuilder.AddChildProperty(PropHeightUp.ToSharedRef())
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.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetProjectionVisibility)));
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// advanced props
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TSharedPtr<IPropertyHandle> PropTraceComplex = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,bTraceComplex));
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StructBuilder.AddChildProperty(PropTraceComplex.ToSharedRef())
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.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetGeometryVisibility)));
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TSharedPtr<IPropertyHandle> PropOnlyBlocking = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData,bOnlyBlockingHits));
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StructBuilder.AddChildProperty(PropOnlyBlocking.ToSharedRef())
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.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvTraceDataCustomization::GetGeometryVisibility)));
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}
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END_SLATE_FUNCTION_BUILD_OPTIMIZATION
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void FEnvTraceDataCustomization::CacheTraceModes(TSharedRef<class IPropertyHandle> StructPropertyHandle)
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{
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TSharedPtr<IPropertyHandle> PropCanNavMesh = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData, bCanTraceOnNavMesh));
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TSharedPtr<IPropertyHandle> PropCanGeometry = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData, bCanTraceOnGeometry));
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TSharedPtr<IPropertyHandle> PropCanDisable = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData, bCanDisableTrace));
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TSharedPtr<IPropertyHandle> PropCanProject = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvTraceData, bCanProjectDown));
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bool bCanNavMesh = false;
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bool bCanGeometry = false;
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bool bCanDisable = false;
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bCanShowProjection = false;
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PropCanNavMesh->GetValue(bCanNavMesh);
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PropCanGeometry->GetValue(bCanGeometry);
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PropCanDisable->GetValue(bCanDisable);
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PropCanProject->GetValue(bCanShowProjection);
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static UEnum* TraceModeEnum = FindObject<UEnum>(ANY_PACKAGE, TEXT("EEnvQueryTrace"));
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check(TraceModeEnum);
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TraceModes.Reset();
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if (bCanDisable)
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{
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TraceModes.Add(FStringIntPair(TraceModeEnum->GetEnumText(EEnvQueryTrace::None).ToString(), EEnvQueryTrace::None));
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}
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if (bCanNavMesh)
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{
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TraceModes.Add(FStringIntPair(TraceModeEnum->GetEnumText(EEnvQueryTrace::Navigation).ToString(), EEnvQueryTrace::Navigation));
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}
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if (bCanGeometry)
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{
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TraceModes.Add(FStringIntPair(TraceModeEnum->GetEnumText(EEnvQueryTrace::Geometry).ToString(), EEnvQueryTrace::Geometry));
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}
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ActiveMode = EEnvQueryTrace::None;
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PropTraceMode->GetValue(ActiveMode);
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}
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void FEnvTraceDataCustomization::OnTraceModeChanged(int32 Index)
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{
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ActiveMode = Index;
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PropTraceMode->SetValue(ActiveMode);
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}
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TSharedRef<SWidget> FEnvTraceDataCustomization::OnGetTraceModeContent()
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{
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FMenuBuilder MenuBuilder(true, NULL);
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for (int32 i = 0; i < TraceModes.Num(); i++)
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{
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FUIAction ItemAction( FExecuteAction::CreateSP( this, &FEnvTraceDataCustomization::OnTraceModeChanged, TraceModes[i].Int ) );
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MenuBuilder.AddMenuEntry( FText::FromString( TraceModes[i].Str ), TAttribute<FText>(), FSlateIcon(), ItemAction);
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}
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return MenuBuilder.MakeWidget();
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}
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FString FEnvTraceDataCustomization::GetCurrentTraceModeDesc() const
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{
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for (int32 i = 0; i < TraceModes.Num(); i++)
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{
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if (TraceModes[i].Int == ActiveMode)
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{
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return TraceModes[i].Str;
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}
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}
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return FString();
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}
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FString FEnvTraceDataCustomization::GetShortDescription() const
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{
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FString Desc;
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switch (ActiveMode)
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{
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case EEnvQueryTrace::Geometry:
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Desc = LOCTEXT("TraceGeom","geometry trace").ToString();
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break;
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case EEnvQueryTrace::Navigation:
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Desc = LOCTEXT("TraceNav","navmesh trace").ToString();
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break;
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case EEnvQueryTrace::None:
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Desc = LOCTEXT("TraceNone","trace disabled").ToString();
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break;
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default: break;
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}
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return Desc;
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}
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EVisibility FEnvTraceDataCustomization::GetGeometryVisibility() const
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{
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return (ActiveMode == EEnvQueryTrace::Geometry) ? EVisibility::Visible : EVisibility::Collapsed;
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}
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EVisibility FEnvTraceDataCustomization::GetNavigationVisibility() const
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{
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return (ActiveMode == EEnvQueryTrace::Navigation) ? EVisibility::Visible : EVisibility::Collapsed;
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}
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EVisibility FEnvTraceDataCustomization::GetProjectionVisibility() const
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{
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return (ActiveMode != EEnvQueryTrace::None) && bCanShowProjection ? EVisibility::Visible : EVisibility::Collapsed;
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}
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EVisibility FEnvTraceDataCustomization::GetExtentX() const
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{
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if (ActiveMode == EEnvQueryTrace::Navigation)
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{
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// radius
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return EVisibility::Visible;
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}
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else if (ActiveMode == EEnvQueryTrace::Geometry)
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{
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uint8 EnumValue;
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PropTraceShape->GetValue(EnumValue);
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return (EnumValue != EEnvTraceShape::Line) ? EVisibility::Visible : EVisibility::Collapsed;
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}
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return EVisibility::Collapsed;
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}
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EVisibility FEnvTraceDataCustomization::GetExtentY() const
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{
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if (ActiveMode == EEnvQueryTrace::Geometry)
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{
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uint8 EnumValue;
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PropTraceShape->GetValue(EnumValue);
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return (EnumValue == EEnvTraceShape::Box) ? EVisibility::Visible : EVisibility::Collapsed;
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}
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return EVisibility::Collapsed;
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}
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EVisibility FEnvTraceDataCustomization::GetExtentZ() const
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{
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if (ActiveMode == EEnvQueryTrace::Geometry)
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{
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uint8 EnumValue;
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PropTraceShape->GetValue(EnumValue);
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return (EnumValue == EEnvTraceShape::Box || EnumValue == EEnvTraceShape::Capsule) ? EVisibility::Visible : EVisibility::Collapsed;
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}
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return EVisibility::Collapsed;
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}
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#undef LOCTEXT_NAMESPACE
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