Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_Root.h
Mikolaj Sieluzycki bbcea54981 #ttp 303393 UObject improvement: Remove header groups
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.

[CL 2055361 by Mikolaj Sieluzycki in Main branch]
2014-04-24 08:49:31 -04:00

32 lines
1007 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_Base.h"
#include "AnimGraphNode_Root.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_Root : public UAnimGraphNode_Base
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_Root Node;
// Begin UEdGraphNode interface.
virtual FLinearColor GetNodeTitleColor() const OVERRIDE;
virtual FString GetTooltip() const OVERRIDE;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
virtual bool CanUserDeleteNode() const OVERRIDE { return false; }
virtual bool CanDuplicateNode() const OVERRIDE { return false; }
virtual void GetMenuEntries(FGraphContextMenuBuilder& ContextMenuBuilder) const OVERRIDE;
// End UEdGraphNode interface.
// UAnimGraphNode_Base interface
virtual bool IsSinkNode() const OVERRIDE;
// Get the link to the documentation
virtual FString GetDocumentationLink() const OVERRIDE;
// End of UAnimGraphNode_Base interface
};