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#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.
[CL 2055361 by Mikolaj Sieluzycki in Main branch]
26 lines
759 B
C++
26 lines
759 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNode_Base.h"
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#include "AnimGraphNode_MeshRefPose.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_MeshRefPose : public UAnimGraphNode_Base
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category=Settings)
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FAnimNode_MeshSpaceRefPose Node;
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// UEdGraphNode interface
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virtual FLinearColor GetNodeTitleColor() const OVERRIDE;
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virtual FString GetTooltip() const OVERRIDE;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
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// End of UEdGraphNode interface
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// UAnimGraphNode_Base interface
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virtual FString GetNodeCategory() const OVERRIDE;
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virtual void CreateOutputPins() OVERRIDE;
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// End of UAnimGraphNode_Base interface
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};
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