Files
UnrealEngineUWP/Engine/Source/Developer/DeviceManager/Private/Models/DeviceManagerModel.h
2014-04-02 18:09:23 -04:00

75 lines
1.9 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
DeviceManagerModel.h: Declares the FDeviceManagerModel class.
=============================================================================*/
#pragma once
/**
* Type definition for shared pointers to instances of FDeviceManagerModel.
*/
typedef TSharedPtr<class FDeviceManagerModel> FDeviceManagerModelPtr;
/**
* Type definition for shared references to instances of FDeviceManagerModel.
*/
typedef TSharedRef<class FDeviceManagerModel> FDeviceManagerModelRef;
/**
* Implements a view model for the messaging debugger.
*/
class FDeviceManagerModel
{
public:
/**
* Gets the device service that is currently selected in the device browser.
*
* @return The selected device service.
*/
ITargetDeviceServicePtr GetSelectedDeviceService( ) const
{
return SelectedDeviceService;
}
/**
* Selects the specified device service (or none if nullptr).
*
* @param DeviceService - The device service to select.
*/
void SelectDeviceService( const ITargetDeviceServicePtr& DeviceService )
{
if (SelectedDeviceService != DeviceService)
{
SelectedDeviceService = DeviceService;
SelectedDeviceServiceChangedEvent.Broadcast();
}
}
public:
/**
* Gets an event delegate that is invoked when the selected device service has changed.
*
* @return The event delegate.
*/
DECLARE_EVENT(FDeviceManagerModel, FOnSelectedDeviceServiceChanged);
FOnSelectedDeviceServiceChanged& OnSelectedDeviceServiceChanged( )
{
return SelectedDeviceServiceChangedEvent;
}
private:
// Holds the currently selected target device service.
ITargetDeviceServicePtr SelectedDeviceService;
private:
// Holds an event delegate that is invoked when the selected message has changed.
FOnSelectedDeviceServiceChanged SelectedDeviceServiceChangedEvent;
};