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Transform directly instead of precalculating LocalToSubpixel in LDS. Fixed that debug flags were always enabled by flipping flags so default (no debug) is always 0. Changed BVH fanout to 4 (from 8). Workaround for split loads of cluster data on some platforms. Made version of BoxCullFrustum that takes separate LocalToWorld and WorldToClip transforms and generates much better code with DXC. Changed rasterizer to groupsize=64 and loop over triangles. Allows some scalar work to be shared. #rb graham.wihlidal #preflight 619f5d2b47752856c9a27e11 #ROBOMERGE-AUTHOR: rune.stubbe #ROBOMERGE-SOURCE: CL 18293503 in //UE5/Release-5.0/... via CL 18293508 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18293520 by rune stubbe in ue5-release-engine-test branch]