Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/LogVisualizerModule.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

104 lines
3.3 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Textures/SlateIcon.h"
#include "Framework/Docking/TabManager.h"
#include "ILogVisualizer.h"
#include "LogVisualizerSettings.h"
#include "VisualLoggerDatabase.h"
#include "LogVisualizerStyle.h"
#include "SVisualLogger.h"
#include "VisualLoggerCommands.h"
#include "Widgets/Docking/SDockTab.h"
#include "LogVisualizerPrivate.h"
#include "Features/IModularFeatures.h"
#if WITH_EDITOR
#include "ISettingsModule.h"
#include "WorkspaceMenuStructure.h"
#include "WorkspaceMenuStructureModule.h"
#endif // WITH_EDITOR
#define LOCTEXT_NAMESPACE "FLogVisualizerModule"
static const FName VisualLoggerTabName("VisualLogger");
//DEFINE_LOG_CATEGORY(LogLogVisualizer);
class FLogVisualizerModule : public ILogVisualizer
{
public:
// Begin IModuleInterface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// End IModuleInterface
private:
TSharedRef<SDockTab> SpawnLogVisualizerTab(const FSpawnTabArgs& SpawnTabArgs);
};
void FLogVisualizerModule::StartupModule()
{
FLogVisualizerStyle::Initialize();
FVisualLoggerDatabase::Initialize();
FLogVisualizer::Initialize();
FVisualLoggerFilters::Initialize();
FVisualLoggerCommands::Register();
IModularFeatures::Get().RegisterModularFeature(VisualLoggerTabName, this);
FGlobalTabmanager::Get()->RegisterNomadTabSpawner(
VisualLoggerTabName,
FOnSpawnTab::CreateRaw(this, &FLogVisualizerModule::SpawnLogVisualizerTab))
.SetGroup(WorkspaceMenu::GetMenuStructure().GetDeveloperToolsMiscCategory())
.SetDisplayName(NSLOCTEXT("LogVisualizerApp", "TabTitle", "Visual Logger"))
.SetTooltipText(NSLOCTEXT("LogVisualizerApp", "TooltipText", "Opens Visual Logger tool."))
.SetIcon(FSlateIcon(FLogVisualizerStyle::GetStyleSetName(), "LogVisualizerApp.TabIcon"));
ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
if (SettingsModule != nullptr)
{
SettingsModule->RegisterSettings("Editor", "Advanced", "VisualLogger",
LOCTEXT("AIToolsSettingsName", "Visual Logger"),
LOCTEXT("AIToolsSettingsDescription", "General settings for UE4 AI Tools."),
ULogVisualizerSettings::StaticClass()->GetDefaultObject()
);
}
}
void FLogVisualizerModule::ShutdownModule()
{
FGlobalTabmanager::Get()->UnregisterTabSpawner(VisualLoggerTabName);
FVisualLoggerCommands::Unregister();
IModularFeatures::Get().UnregisterModularFeature(VisualLoggerTabName, this);
ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
if (SettingsModule != nullptr)
{
SettingsModule->UnregisterSettings("Editor", "General", "VisualLogger");
}
FVisualLoggerFilters::Shutdown();
FLogVisualizer::Shutdown();
FVisualLoggerDatabase::Shutdown();
FLogVisualizerStyle::Shutdown();
}
TSharedRef<SDockTab> FLogVisualizerModule::SpawnLogVisualizerTab(const FSpawnTabArgs& SpawnTabArgs)
{
const TSharedRef<SDockTab> MajorTab = SNew(SVisualLoggerTab)
.TabRole(ETabRole::NomadTab);
TSharedPtr<SWidget> TabContent;
TabContent = SNew(SVisualLogger, MajorTab, SpawnTabArgs.GetOwnerWindow());
MajorTab->SetContent(TabContent.ToSharedRef());
return MajorTab;
}
IMPLEMENT_MODULE(FLogVisualizerModule, LogVisualizer);
#undef LOCTEXT_NAMESPACE