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144 lines
4.2 KiB
C++
144 lines
4.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DerivedDataBuild.h"
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#include "DerivedDataBuildAction.h"
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#include "DerivedDataBuildDefinition.h"
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#include "DerivedDataBuildFunctionRegistry.h"
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#include "DerivedDataBuildInputs.h"
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#include "DerivedDataBuildOutput.h"
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#include "DerivedDataBuildPrivate.h"
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#include "DerivedDataBuildScheduler.h"
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#include "DerivedDataBuildSession.h"
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#include "DerivedDataCache.h"
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#include "Misc/Guid.h"
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namespace UE::DerivedData::Private
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{
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DEFINE_LOG_CATEGORY(LogDerivedDataBuild);
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/**
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* Derived Data Build System
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*
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* Public Data Types:
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*
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* FBuildDefinition:
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* - Function, Constants, Key->InputId
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* - From FBuildDefinitionBuilder via IBuild::CreateDefinition()
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* - Serializes to/from FCbObject
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* FBuildAction:
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* - Function+Version, BuildSystemVersion, Constants, Key->InputHash+InputSize
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* - From FBuildActionBuilder via IBuild::CreateAction()
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* - Serializes to/from FCbObject
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* FBuildInputs:
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* - Key->InputBuffer
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* - From FBuildInputsBuilder via IBuild::CreateInputs()
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* FBuildOutput:
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* - Metadata, Payloads[], Diagnostics[] (Level, Category, Message)
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* - From FBuildOutputBuilder via IBuild::CreateOutput()
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* - Serializes to/from FCbObject and FCacheRecord
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* FBuildKey:
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* - Unique ID for FBuildDefinition
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* FBuildActionKey:
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* - Unique ID for FBuildAction
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* - Combined with FCacheBucket to create a FCacheKey
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*
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* Public Interface Types:
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*
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* IBuildFunction:
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* - Name (Unique), Version
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* - Represents the steps necessary to convert inputs to the output
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* IBuildFunctionRegistry:
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* - Registry of IBuildFunction used by IBuild
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* IBuildInputResolver:
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* - Resolves FBuildKey to FBuildDefinition
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* - Resolves FBuildDefinition to Key->(RawHash, RawSize, OptionalBuffer)
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* IBuildJob:
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* - From FBuildKey or FBuildDefinition or FBuildAction+FBuildInputs via FBuildSession
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* - Represents an executing build request and implements IRequest
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* IBuildScheduler:
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* - Schedules execution of the operations on IBuildJob
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* FBuildSession:
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* - From ICache+IBuild+IBuildScheduler+IBuildInputResolver via IBuild::CreateSession()
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* - Interface for scheduling builds from a key, definition, or action+inputs
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*/
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class FBuild final : public IBuild
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{
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public:
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explicit FBuild(ICache& InCache)
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: Cache(InCache)
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{
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}
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FBuildDefinitionBuilder CreateDefinition(FStringView Name, FStringView Function) final
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{
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return CreateBuildDefinition(Name, Function);
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}
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FOptionalBuildDefinition LoadDefinition(FStringView Name, FCbObject&& Definition) final
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{
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return LoadBuildDefinition(Name, MoveTemp(Definition));
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}
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FBuildActionBuilder CreateAction(FStringView Name, FStringView Function) final
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{
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return CreateBuildAction(Name, Function, FunctionRegistry->FindFunctionVersion(Function), Version);
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}
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FOptionalBuildAction LoadAction(FStringView Name, FCbObject&& Action) final
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{
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return LoadBuildAction(Name, MoveTemp(Action));
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}
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FBuildInputsBuilder CreateInputs(FStringView Name) final
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{
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return CreateBuildInputs(Name);
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}
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FBuildOutputBuilder CreateOutput(FStringView Name, FStringView Function) final
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{
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return CreateBuildOutput(Name, Function);
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}
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FOptionalBuildOutput LoadOutput(FStringView Name, FStringView Function, const FCbObject& Output) final
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{
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return LoadBuildOutput(Name, Function, Output);
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}
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FOptionalBuildOutput LoadOutput(FStringView Name, FStringView Function, const FCacheRecord& Output) final
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{
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return LoadBuildOutput(Name, Function, Output);
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}
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FBuildSession CreateSession(FStringView Name, IBuildInputResolver* InputResolver, IBuildScheduler* Scheduler) final
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{
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return CreateBuildSession(Name, Cache, *this, Scheduler ? *Scheduler : *DefaultScheduler, InputResolver);
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}
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const FGuid& GetVersion() const final
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{
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return Version;
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}
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IBuildFunctionRegistry& GetFunctionRegistry() const final
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{
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return *FunctionRegistry;
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}
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private:
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ICache& Cache;
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TUniquePtr<IBuildFunctionRegistry> FunctionRegistry{CreateBuildFunctionRegistry()};
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TUniquePtr<IBuildScheduler> DefaultScheduler{CreateBuildScheduler()};
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const FGuid Version{TEXT("ac0574e5-62bd-4c2e-84ec-f2efe48c0fef")};
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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IBuild* CreateBuild(ICache& Cache)
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{
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return new FBuild(Cache);
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}
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} // UE::DerivedData::Private
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