Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerCompareNode.cpp
anna lantz 19aa2b8ac1 Adding tags to MetaSound nodes
#jira UE-157173
#rb Rob Gay
#preflight 62fd50f5830482fd822493e8

[CL 21431230 by anna lantz in ue5-main branch]
2022-08-17 16:42:56 -04:00

43 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundTriggerCompareNode.h"
#include "MetasoundStandardNodesCategories.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
namespace Metasound
{
namespace MetasoundTriggerCompareNodePrivate
{
FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
{
FNodeClassMetadata Metadata
{
FNodeClassName { "TriggerCompare", InOperatorName, InDataTypeName },
1, // Major Version
0, // Minor Version
InDisplayName,
InDescription,
PluginAuthor,
PluginNodeMissingPrompt,
InDefaultInterface,
{ NodeCategories::Trigger },
{ METASOUND_LOCTEXT("EqualsKeyword", "="), METASOUND_LOCTEXT("NotEqualsKeyword", "!="), METASOUND_LOCTEXT("LessThanKeyword", "<"), METASOUND_LOCTEXT("GreaterThanKeyword", ">"), METASOUND_LOCTEXT("LessEqualsKeyword", "<="), METASOUND_LOCTEXT("GreaterEqualsKeyword", ">=")},
FNodeDisplayStyle()
};
return Metadata;
}
}
using FTriggerCompareNodeInt32 = TTriggerCompareNode<int32>;
METASOUND_REGISTER_NODE(FTriggerCompareNodeInt32)
using FTriggerCompareNodeFloat = TTriggerCompareNode<float>;
METASOUND_REGISTER_NODE(FTriggerCompareNodeFloat)
using FTriggerCompareNodeBool = TTriggerCompareNode<bool>;
METASOUND_REGISTER_NODE(FTriggerCompareNodeBool)
}
#undef LOCTEXT_NAMESPACE // MetasoundTriggerDelayNode