Files
UnrealEngineUWP/Engine/Source/Developer/SourceControl/Private/DefaultSourceControlProvider.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

38 lines
2.2 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ISourceControlOperation.h"
#include "ISourceControlState.h"
#include "ISourceControlProvider.h"
/**
* Default source control provider implementation - "None"
*/
class FDefaultSourceControlProvider : public ISourceControlProvider
{
public:
// ISourceControlProvider implementation
virtual void Init(bool bForceConnection = true) override;
virtual void Close() override;
virtual FText GetStatusText() const override;
virtual bool IsAvailable() const override;
virtual bool IsEnabled() const override;
virtual const FName& GetName(void) const override;
virtual ECommandResult::Type GetState( const TArray<FString>& InFiles, TArray< TSharedRef<ISourceControlState, ESPMode::ThreadSafe> >& OutState, EStateCacheUsage::Type InStateCacheUsage ) override;
virtual TArray<FSourceControlStateRef> GetCachedStateByPredicate(TFunctionRef<bool(const FSourceControlStateRef&)> Predicate) const override;
virtual FDelegateHandle RegisterSourceControlStateChanged_Handle( const FSourceControlStateChanged::FDelegate& SourceControlStateChanged ) override;
virtual void UnregisterSourceControlStateChanged_Handle( FDelegateHandle Handle ) override;
virtual ECommandResult::Type Execute( const TSharedRef<ISourceControlOperation, ESPMode::ThreadSafe>& InOperation, const TArray<FString>& InFiles, EConcurrency::Type InConcurrency = EConcurrency::Synchronous, const FSourceControlOperationComplete& InOperationCompleteDelegate = FSourceControlOperationComplete() ) override;
virtual bool CanCancelOperation( const TSharedRef<ISourceControlOperation, ESPMode::ThreadSafe>& InOperation ) const override;
virtual void CancelOperation( const TSharedRef<ISourceControlOperation, ESPMode::ThreadSafe>& InOperation ) override;
virtual bool UsesLocalReadOnlyState() const override;
virtual bool UsesChangelists() const override;
virtual void Tick() override;
virtual TArray< TSharedRef<class ISourceControlLabel> > GetLabels( const FString& InMatchingSpec ) const override;
#if SOURCE_CONTROL_WITH_SLATE
virtual TSharedRef<class SWidget> MakeSettingsWidget() const override;
#endif // SOURCE_CONTROL_WITH_SLATE
};