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#jira none #rb none #preflight none #fyi Michael.Sartain [CL 19162807 by Brandon Schaefer in ue5-main branch]
35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "LaunchEngineLoop.h"
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#include "UnixCommonStartup.h"
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#ifndef DISABLE_ASAN_LEAK_DETECTOR
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#define DISABLE_ASAN_LEAK_DETECTOR 0
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#endif
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#if DISABLE_ASAN_LEAK_DETECTOR
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/*
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* We honestly leak so much this output is not super useful, so lets disable by default but if you want to re-enable disable
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* this DEFINE in LinuxToolchain.cs area. This must be defined in the main binary otherwise asan*.so will bind to this symbol first
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*/
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extern "C" const char* LAUNCH_API __asan_default_options()
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{
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return "detect_leaks=0";
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}
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#endif
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extern int32 GuardedMain( const TCHAR* CmdLine );
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/**
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* Workaround function to avoid circular dependencies between Launch and CommonUnixStartup modules.
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*
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* Other platforms call FEngineLoop::AppExit() in their main() (removed by preprocessor if compiled without engine), but on Unix we want to share a common main() in CommonUnixStartup module,
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* so not just the engine but all the programs could share this logic. Unfortunately, AppExit() practice breaks this nice approach since FEngineLoop cannot be moved outside of Launch without
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* making too many changes. Hence CommonUnixMain will call it through this function if WITH_ENGINE is defined.
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*/
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void LaunchUnix_FEngineLoop_AppExit()
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{
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return FEngineLoop::AppExit();
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}
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