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18d62201bb7ba11b2a4e590270c8d09caa67ebc4
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon
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steve robb 1be01bcb1a Renamed container allocator function parameters to make them less ambiguous about whether they refer to a current state or new (desired) state, and refer to the 'num' (how many elements are constructed inside an allocation) or the 'max' (the total number of elements that the allocation could hold), as it was unclear.
Added a comment to clarify that TNonRelocatableInlineAllocator is itself non-trivially-relocatable, not that it's for non-trivially-relocatable elements.

#rb devin.doucette

[CL 35869531 by steve robb in ue5-main branch]
2024-08-28 11:34:16 -04:00
..
Private
Renamed container allocator function parameters to make them less ambiguous about whether they refer to a current state or new (desired) state, and refer to the 'num' (how many elements are constructed inside an allocation) or the 'max' (the total number of elements that the allocation could hold), as it was unclear.
2024-08-28 11:34:16 -04:00
Public
PR #12150: [MetaXR]: Integrate Adreno Offline Shader Compiler into UE
2024-08-07 11:07:33 -04:00
ShaderCompilerCommon.Build.cs
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