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UnrealEngineUWP
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18b95631d64c12daa241e504b142bd7ad647daab
UnrealEngineUWP
/
Engine
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Benn Gallagher
18b95631d6
Anim transition getter refactor
...
[CL 2584044 by Benn Gallagher in Main branch]
2015-06-11 08:47:18 -04:00
..
Binaries
…
Build
update against V153
2015-06-11 06:20:46 -04:00
Config
hooked up new bloom/gaussianblur setting to BaseScalability.ini
2015-06-10 15:32:45 -04:00
Documentation
/Source
#loc UE4DocKor
2015-06-11 07:02:14 -04:00
Extras
[INTEGRATE] Content from 4.8 branch.
2015-06-01 13:12:38 -04:00
Plugins
Ensured that everything in the editor using a TTextFilter is reporting syntax error information back to the user
2015-06-10 13:22:27 -04:00
Programs
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Shaders
Slate - IT'S FIXED! No more clip rounding error in Slate causing the last column or row of pixels to sometimes get clipped incorrectly. In slate we do pixel snapping on each vertex individually, which means that a box that's at x.3 and extends to w.7, will visually rendered at x to (w+1). The clipping rect was determined in pre-vertex rounding space, the clip rect is represented as origin, extentsX and extentsY. The extents are all computed in pre-pixel snapping space, so a box that goes from x.3 to w.7, becomes an extents of z.4, and is then rounded down. Meaning that on certain pixel offsets, some boxes ended up with an extents that is 1 pixel smaller from the visual version where each vertex is rounded individually. The solution is to perform pixel snapping on the axis aligned clipping rect, which is then used to create the rotated clip rect which is formed with the extents, then to transform it, and again pixel snap.
2015-06-10 18:48:52 -04:00
Source
Anim transition getter refactor
2015-06-11 08:47:18 -04:00