Files
UnrealEngineUWP/Engine/Plugins/Runtime/ReplicationGraph/Source/ReplicationGraph.Build.cs
marc audy 826320c88b Second batch of remaining Engine copyright updates.
#rnx
#rb none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 10871248 in //UE4/Main/...
#ROBOMERGE-BOT: NETWORKING (Main -> Dev-Networking) (v624-10872983)

[CL 10874754 by marc audy in Dev-Networking branch]
2020-01-03 09:55:36 -05:00

27 lines
487 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ReplicationGraph : ModuleRules
{
public ReplicationGraph(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"EngineSettings",
"PerfCounters"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Private"
});
}
}