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- Added enable structs for arrays, auto conversions, send/receive to opt-out when desired. - Lots of header include fixes to get build working. - Comment out "int64" and "double" registered data types #jira UE-112303 #rb Jimmy.Smith #preflight 606b9c22458ce6000159e16c #lockdown Nick.Whiting #ROBOMERGE-SOURCE: CL 15925325 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533) [CL 15925330 by phil popp in ue5-main branch]
23 lines
876 B
C++
23 lines
876 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundDataReference.h"
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namespace Metasound
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{
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DECLARE_METASOUND_DATA_REFERENCE_TYPES(bool, METASOUNDFRONTEND_API, FBoolTypeInfo, FBoolReadRef, FBoolWriteRef);
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DECLARE_METASOUND_DATA_REFERENCE_TYPES(int32, METASOUNDFRONTEND_API, FInt32TypeInfo, FInt32ReadRef, FInt32WriteRef);
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//DECLARE_METASOUND_DATA_REFERENCE_TYPES(int64, METASOUNDFRONTEND_API, FInt64TypeInfo, FInt64ReadRef, FInt64WriteRef);
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DECLARE_METASOUND_DATA_REFERENCE_TYPES(float, METASOUNDFRONTEND_API, FFloatTypeInfo, FFloatReadRef, FFloatWriteRef);
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//DECLARE_METASOUND_DATA_REFERENCE_TYPES(double, METASOUNDFRONTEND_API, FDoubleTypeInfo, FDoubleReadRef, FDoubleWriteRef);
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DECLARE_METASOUND_DATA_REFERENCE_TYPES(FString, METASOUNDFRONTEND_API, FStringTypeInfo, FStringReadRef, FStringWriteRef);
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}
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