Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundPrimitives.h
phil popp 8cab75d4da Hide and disable unneeded types and nodes
- Added enable structs for arrays, auto conversions, send/receive to opt-out when desired.
- Lots of header include fixes to get build working.
- Comment out "int64" and "double" registered data types
#jira UE-112303
#rb Jimmy.Smith
#preflight 606b9c22458ce6000159e16c
#lockdown Nick.Whiting

#ROBOMERGE-SOURCE: CL 15925325 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15925330 by phil popp in ue5-main branch]
2021-04-05 20:22:19 -04:00

23 lines
876 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundDataReference.h"
namespace Metasound
{
DECLARE_METASOUND_DATA_REFERENCE_TYPES(bool, METASOUNDFRONTEND_API, FBoolTypeInfo, FBoolReadRef, FBoolWriteRef);
DECLARE_METASOUND_DATA_REFERENCE_TYPES(int32, METASOUNDFRONTEND_API, FInt32TypeInfo, FInt32ReadRef, FInt32WriteRef);
//DECLARE_METASOUND_DATA_REFERENCE_TYPES(int64, METASOUNDFRONTEND_API, FInt64TypeInfo, FInt64ReadRef, FInt64WriteRef);
DECLARE_METASOUND_DATA_REFERENCE_TYPES(float, METASOUNDFRONTEND_API, FFloatTypeInfo, FFloatReadRef, FFloatWriteRef);
//DECLARE_METASOUND_DATA_REFERENCE_TYPES(double, METASOUNDFRONTEND_API, FDoubleTypeInfo, FDoubleReadRef, FDoubleWriteRef);
DECLARE_METASOUND_DATA_REFERENCE_TYPES(FString, METASOUNDFRONTEND_API, FStringTypeInfo, FStringReadRef, FStringWriteRef);
}