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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAssetBase.h
rob gay ade25fa5d3 Fix for ensure when attempting to mark package dirty when building generator/updating via AssetSubsystem
[FYI] phil.popp
#jira UE-118903
#rb trivial
#lockdown jeff.farris


#ROBOMERGE-SOURCE: CL 16775810
#ROBOMERGE-BOT: (v836-16769935)

[CL 16775845 by rob gay in ue5-main branch]
2021-06-24 13:29:50 -04:00

164 lines
6.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundAccessPtr.h"
#include "MetasoundFrontend.h"
#include "MetasoundFrontendController.h"
#include "MetasoundFrontendDocumentAccessPtr.h"
#include "MetasoundGraph.h"
#include "MetasoundInstanceTransmitter.h"
#include "MetasoundLog.h"
#include "UObject/WeakObjectPtrTemplates.h"
class UEdGraph;
namespace Metasound
{
namespace AssetTags
{
extern const FString METASOUNDFRONTEND_API ArrayDelim;
extern const FName METASOUNDFRONTEND_API AssetClassID;
extern const FName METASOUNDFRONTEND_API RegistryVersionMajor;
extern const FName METASOUNDFRONTEND_API RegistryVersionMinor;
#if WITH_EDITORONLY_DATA
extern const FName METASOUNDFRONTEND_API RegistryInputTypes;
extern const FName METASOUNDFRONTEND_API RegistryOutputTypes;
#endif // WITH_EDITORONLY_DATA
} // namespace AssetTags
} // namespace Metasound
/** FMetasoundAssetBase is intended to be a mix-in subclass for UObjects which utilize
* Metasound assets. It provides consistent access to FMetasoundFrontendDocuments, control
* over the FMetasoundFrontendArchetype of the FMetasoundFrontendDocument. It also enables the UObject
* to be utilized by a host of other engine tools built to support Metasounds.
*/
class METASOUNDFRONTEND_API FMetasoundAssetBase
{
public:
static const FString FileExtension;
FMetasoundAssetBase() = default;
virtual ~FMetasoundAssetBase() = default;
#if WITH_EDITORONLY_DATA
virtual FText GetDisplayName() const = 0;
// Returns the graph associated with this Metasound. Graph is required to be referenced on
// Metasound UObject for editor serialization purposes.
// @return Editor graph associated with this metasound uobject.
virtual UEdGraph* GetGraph() = 0;
virtual const UEdGraph* GetGraph() const = 0;
virtual UEdGraph& GetGraphChecked() = 0;
virtual const UEdGraph& GetGraphChecked() const = 0;
// Sets the graph associated with this Metasound. Graph is required to be referenced on
// Metasound UObject for editor serialization purposes.
// @param Editor graph associated with this metasound object.
virtual void SetGraph(UEdGraph* InGraph) = 0;
// Only required for editor builds. Adds metadata to properties available when the object is
// not loaded for use by the Asset Registry.
virtual void SetRegistryAssetClassInfo(const Metasound::Frontend::FNodeClassInfo& InClassInfo) = 0;
#endif // WITH_EDITORONLY_DATA
// Registers the root graph of the given asset with the MetaSound Frontend.
void RegisterGraphWithFrontend();
bool CopyDocumentAndInjectReceiveNodes(uint64 InInstanceID, const FMetasoundFrontendDocument& InSourceDoc, FMetasoundFrontendDocument& OutDestDoc) const;
// Sets/overwrites the root class metadata
virtual void SetMetadata(FMetasoundFrontendClassMetadata& InMetadata);
// Returns a description of the required inputs and outputs for this metasound UClass.
virtual const FMetasoundFrontendVersion& GetDefaultArchetypeVersion() const = 0;
// Returns true if the archetype is supported by this object.
virtual bool IsArchetypeSupported(const FMetasoundFrontendVersion& InArchetypeVersion) const;
// Returns an array of archetypes preferred for this class.
virtual const TArray<FMetasoundFrontendVersion>& GetSupportedArchetypeVersions() const = 0;
// Returns the preferred archetype for the given document.
virtual FMetasoundFrontendVersion GetPreferredArchetypeVersion(const FMetasoundFrontendDocument& InDocument) const;
// TODO:
//virtual void OnMetaSoundDependencyAdded(const FMetasoundFrontendClassMetadata& InMetadata) = 0;
//virtual void OnMetaSoundDependencyRemoved(const FMetasoundFrontendClassMetadata& InMetadata) = 0;
// Gets the asset class info.
virtual Metasound::Frontend::FNodeClassInfo GetAssetClassInfo() const = 0;
void ConvertFromPreset();
// Imports data from a JSON string directly
bool ImportFromJSON(const FString& InJSON);
// Imports the asset from a JSON file at provided path
bool ImportFromJSONAsset(const FString& InAbsolutePath);
// Returns handle for the root metasound graph of this asset.
Metasound::Frontend::FDocumentHandle GetDocumentHandle();
Metasound::Frontend::FConstDocumentHandle GetDocumentHandle() const;
// Returns handle for the root metasound graph of this asset.
Metasound::Frontend::FGraphHandle GetRootGraphHandle();
Metasound::Frontend::FConstGraphHandle GetRootGraphHandle() const;
// Overwrites the existing document. If the document's archetype is not supported,
// the FMetasoundAssetBase be while queried for a new one using `GetPreferredArchetype`. If `bForceUpdateArchetype`
// is true, `GetPreferredArchetype` will be used whether or not the provided document's archetype
// is supported.
void SetDocument(const FMetasoundFrontendDocument& InDocument);
FMetasoundFrontendDocument& GetDocumentChecked();
const FMetasoundFrontendDocument& GetDocumentChecked() const;
// This must be called on UObject::PostLoad, as well as in this asset's UFactory, to fix up the root document based on the most recent version of the archetype.
void ConformDocumentToArchetype();
bool VersionAsset(bool bInMarkDirty = true);
// Calls the outermost package and marks it dirty.
bool MarkMetasoundDocumentDirty() const;
protected:
struct FSendInfoAndVertexName
{
Metasound::FMetasoundInstanceTransmitter::FSendInfo SendInfo;
FString VertexName;
};
TArray<FSendInfoAndVertexName> GetSendInfos(uint64 InInstanceID) const;
#if WITH_EDITORONLY_DATA
FText GetDisplayName(FString&& InTypeName) const;
#endif // WITH_EDITORONLY_DATA
// Returns an access pointer to the document.
virtual Metasound::Frontend::FDocumentAccessPtr GetDocument() = 0;
// Returns an access pointer to the document.
virtual Metasound::Frontend::FConstDocumentAccessPtr GetDocument() const = 0;
// Returns the owning asset responsible for transactions applied to metasound
virtual UObject* GetOwningAsset() = 0;
// Returns the owning asset responsible for transactions applied to metasound
virtual const UObject* GetOwningAsset() const = 0;
private:
bool bHasRegistered = false;
bool GetReceiveNodeMetadataForDataType(const FName& InTypeName, FMetasoundFrontendClassMetadata& OutMetadata) const;
TArray<FString> GetTransmittableInputVertexNames() const;
Metasound::FSendAddress CreateSendAddress(uint64 InInstanceID, const FString& InVertexName, const FName& InDataTypeName) const;
Metasound::Frontend::FNodeHandle AddInputPinForSendAddress(const Metasound::FMetasoundInstanceTransmitter::FSendInfo& InSendInfo, Metasound::Frontend::FGraphHandle InGraph) const;
};