Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundFrontendStandardController.h
phil popp 33b7b2a911 MetaSound Frontend Speedups
- Cached array indices for TAccessPtr point to an object in an array
- Reduced number of call sites to TAccessPtr::Get()
- Avoid creating registry keys when possible.
#jira UE-116999
#rb Rob.Gay


#ROBOMERGE-SOURCE: CL 16830765
#ROBOMERGE-BOT: (v836-16769935)

[CL 16830791 by phil popp in ue5-main branch]
2021-07-12 16:12:36 -04:00

965 lines
35 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundFrontendController.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundFrontendInvalidController.h"
#include "MetasoundLog.h"
#include "UObject/Object.h"
namespace Metasound
{
namespace Frontend
{
/** FBaseOutputController provides common functionality for multiple derived
* output controllers.
*/
class FBaseOutputController : public IOutputController
{
using FRegistry = FMetasoundFrontendRegistryContainer;
public:
struct FInitParams
{
FGuid ID;
FConstVertexAccessPtr NodeVertexPtr;
FConstClassOutputAccessPtr ClassOutputPtr;
FGraphAccessPtr GraphPtr;
/* Node handle which owns this output. */
FNodeHandle OwningNode;
};
/** Construct the output controller base. */
FBaseOutputController(const FInitParams& InParams);
virtual ~FBaseOutputController() = default;
bool IsValid() const override;
FGuid GetID() const override;
const FName& GetDataType() const override;
const FString& GetName() const override;
// Output metadata
const FText& GetDisplayName() const override;
const FText& GetTooltip() const override;
const FMetasoundFrontendVertexMetadata& GetMetadata() const override;
// Return info on containing node.
FGuid GetOwningNodeID() const override;
FNodeHandle GetOwningNode() override;
FConstNodeHandle GetOwningNode() const override;
bool IsConnected() const override;
TArray<FInputHandle> GetConnectedInputs() override;
TArray<FConstInputHandle> GetConstConnectedInputs() const override;
bool Disconnect() override;
// Connection logic.
FConnectability CanConnectTo(const IInputController& InController) const override;
bool Connect(IInputController& InController) override;
bool ConnectWithConverterNode(IInputController& InController, const FConverterNodeInfo& InNodeClassName) override;
bool Disconnect(IInputController& InController) override;
protected:
FDocumentAccess ShareAccess() override;
FConstDocumentAccess ShareAccess() const override;
FGuid ID;
FConstVertexAccessPtr NodeVertexPtr;
FConstClassOutputAccessPtr ClassOutputPtr;
FGraphAccessPtr GraphPtr;
FNodeHandle OwningNode;
private:
TArray<FMetasoundFrontendEdge> FindEdges() const;
};
/** FInputNodeOutputController represents the output vertex of an input
* node.
*
* FInputNodeOutputController is largely to represent inputs coming into
* graph.
*/
class FInputNodeOutputController : public FBaseOutputController
{
using FRegistry = FMetasoundFrontendRegistryContainer;
public:
struct FInitParams
{
FGuid ID;
FConstVertexAccessPtr NodeVertexPtr;
FConstClassOutputAccessPtr ClassOutputPtr;
FConstClassInputAccessPtr OwningGraphClassInputPtr;
FGraphAccessPtr GraphPtr;
/* Node handle which owns this output. */
FNodeHandle OwningNode;
};
/** Constructs the output controller. */
FInputNodeOutputController(const FInitParams& InParams);
virtual ~FInputNodeOutputController() = default;
bool IsValid() const override;
// Input metadata
const FText& GetDisplayName() const override;
const FText& GetTooltip() const override;
const FMetasoundFrontendVertexMetadata& GetMetadata() const override;
protected:
FDocumentAccess ShareAccess() override;
FConstDocumentAccess ShareAccess() const override;
private:
mutable FText CachedDisplayName;
FConstClassInputAccessPtr OwningGraphClassInputPtr;
};
/** FOutputNodeOutputController represents the output vertex of an input
* node.
*
* FOutputNodeOutputController is largely to represent inputs coming into
* graph.
*/
class FOutputNodeOutputController : public FBaseOutputController
{
using FRegistry = FMetasoundFrontendRegistryContainer;
public:
struct FInitParams
{
FGuid ID;
FConstVertexAccessPtr NodeVertexPtr;
FConstClassOutputAccessPtr ClassOutputPtr;
FConstClassOutputAccessPtr OwningGraphClassOutputPtr;
FGraphAccessPtr GraphPtr;
/* Node handle which owns this output. */
FNodeHandle OwningNode;
};
/** Constructs the output controller. */
FOutputNodeOutputController(const FInitParams& InParams);
virtual ~FOutputNodeOutputController() = default;
bool IsValid() const override;
// Output metadata
const FText& GetDisplayName() const override;
const FText& GetTooltip() const override;
const FMetasoundFrontendVertexMetadata& GetMetadata() const override;
FConnectability CanConnectTo(const IInputController& InController) const override;
bool Connect(IInputController& InController) override;
bool ConnectWithConverterNode(IInputController& InController, const FConverterNodeInfo& InNodeClassName) override;
private:
FConstClassOutputAccessPtr OwningGraphClassOutputPtr;
};
/** FBaseInputController provides common functionality for multiple derived
* input controllers.
*/
class FBaseInputController : public IInputController
{
using FRegistry = FMetasoundFrontendRegistryContainer;
public:
struct FInitParams
{
FGuid ID;
FConstVertexAccessPtr NodeVertexPtr;
FConstClassInputAccessPtr ClassInputPtr;
FGraphAccessPtr GraphPtr;
FNodeHandle OwningNode;
};
/** Construct the input controller base. */
FBaseInputController(const FInitParams& InParams);
virtual ~FBaseInputController() = default;
bool IsValid() const override;
FGuid GetID() const override;
const FName& GetDataType() const override;
const FString& GetName() const override;
const FMetasoundFrontendLiteral* GetLiteral() const override;
void SetLiteral(const FMetasoundFrontendLiteral& InLiteral) override;
const FMetasoundFrontendLiteral* GetClassDefaultLiteral() const override;
// Input metadata
const FText& GetDisplayName() const override;
const FText& GetTooltip() const override;
const FMetasoundFrontendVertexMetadata& GetMetadata() const override;
// Owning node info
FGuid GetOwningNodeID() const override;
FNodeHandle GetOwningNode() override;
FConstNodeHandle GetOwningNode() const override;
// Connection info
bool IsConnected() const override;
FOutputHandle GetConnectedOutput() override;
FConstOutputHandle GetConnectedOutput() const override;
FConnectability CanConnectTo(const IOutputController& InController) const override;
bool Connect(IOutputController& InController) override;
// Connection controls.
bool ConnectWithConverterNode(IOutputController& InController, const FConverterNodeInfo& InNodeClassName) override;
bool Disconnect(IOutputController& InController) override;
bool Disconnect() override;
protected:
FDocumentAccess ShareAccess() override;
FConstDocumentAccess ShareAccess() const override;
const FMetasoundFrontendEdge* FindEdge() const;
FMetasoundFrontendEdge* FindEdge();
FGuid ID;
FConstVertexAccessPtr NodeVertexPtr;
FConstClassInputAccessPtr ClassInputPtr;
FGraphAccessPtr GraphPtr;
FNodeHandle OwningNode;
};
/** FOutputNodeInputController represents the input vertex of an output
* node.
*
* FOutputNodeInputController is largely to represent outputs exposed from
* a graph.
*/
class FOutputNodeInputController : public FBaseInputController
{
using FRegistry = FMetasoundFrontendRegistryContainer;
public:
struct FInitParams
{
FGuid ID;
FConstVertexAccessPtr NodeVertexPtr;
FConstClassInputAccessPtr ClassInputPtr;
FConstClassOutputAccessPtr OwningGraphClassOutputPtr;
FGraphAccessPtr GraphPtr;
FNodeHandle OwningNode;
};
/** Constructs the input controller. */
FOutputNodeInputController(const FInitParams& InParams);
bool IsValid() const override;
// Input metadata
const FText& GetDisplayName() const override;
const FText& GetTooltip() const override;
const FMetasoundFrontendVertexMetadata& GetMetadata() const override;
protected:
FDocumentAccess ShareAccess() override;
FConstDocumentAccess ShareAccess() const override;
private:
mutable FText CachedDisplayName;
FConstClassOutputAccessPtr OwningGraphClassOutputPtr;
};
/** FInputNodeInputController represents the input vertex of an output
* node.
*
* FInputNodeInputController is largely to represent outputs exposed from
* a graph.
*/
class FInputNodeInputController : public FBaseInputController
{
using FRegistry = FMetasoundFrontendRegistryContainer;
public:
struct FInitParams
{
FGuid ID;
FConstVertexAccessPtr NodeVertexPtr;
FConstClassInputAccessPtr ClassInputPtr;
FConstClassInputAccessPtr OwningGraphClassInputPtr;
FGraphAccessPtr GraphPtr;
FNodeHandle OwningNode;
};
/** Constructs the input controller. */
FInputNodeInputController(const FInitParams& InParams);
bool IsValid() const override;
// Input metadata
const FText& GetDisplayName() const override;
const FText& GetTooltip() const override;
const FMetasoundFrontendVertexMetadata& GetMetadata() const override;
FConnectability CanConnectTo(const IOutputController& InController) const override;
bool Connect(IOutputController& InController) override;
// Connection controls.
bool ConnectWithConverterNode(IOutputController& InController, const FConverterNodeInfo& InNodeClassName) override;
private:
FConstClassInputAccessPtr OwningGraphClassInputPtr;
};
/** FBaseNodeController provides common functionality for multiple derived
* node controllers.
*/
class FBaseNodeController : public INodeController
{
using FRegistry = FMetasoundFrontendRegistryContainer;
public:
struct FInitParams
{
FNodeAccessPtr NodePtr;
FConstClassAccessPtr ClassPtr;
FGraphHandle OwningGraph;
};
/** Construct a base node controller. */
FBaseNodeController(const FInitParams& InParams);
bool IsValid() const override;
// Owning graph info
FGuid GetOwningGraphClassID() const override;
FGraphHandle GetOwningGraph() override;
FConstGraphHandle GetOwningGraph() const override;
// Info about this node.
FGuid GetID() const override;
FGuid GetClassID() const override;
bool ClearInputLiteral(FGuid InVertexID) override;
const FMetasoundFrontendLiteral* GetInputLiteral(const FGuid& InVertexID) const override;
void SetInputLiteral(const FMetasoundFrontendVertexLiteral& InVertexLiteral) override;
const FMetasoundFrontendClassInterface& GetClassInterface() const override;
const FMetasoundFrontendClassMetadata& GetClassMetadata() const override;
const FMetasoundFrontendInterfaceStyle& GetInputStyle() const override;
const FMetasoundFrontendInterfaceStyle& GetOutputStyle() const override;
const FMetasoundFrontendClassStyle& GetClassStyle() const override;
/** Description of the given node. */
const FText& GetDescription() const override;
const FMetasoundFrontendNodeStyle& GetNodeStyle() const override;
void SetNodeStyle(const FMetasoundFrontendNodeStyle& InStyle) override;
const FString& GetNodeName() const override;
/** Returns the human-readable display name of the given node. */
const FText& GetDisplayName() const override;
/** Sets the description of the node. */
void SetDescription(const FText& InDescription) override { }
/** Sets the display name of the node. */
void SetDisplayName(const FText& InDisplayName) override { };
/** Returns the title of the given node (what to label in visual node). */
const FText& GetDisplayTitle() const override;
bool CanAddInput(const FString& InVertexName) const override;
FInputHandle AddInput(const FString& InVertexName, const FMetasoundFrontendLiteral* InDefault) override;
bool RemoveInput(FGuid InVertexID) override;
bool CanAddOutput(const FString& InVertexName) const override;
FInputHandle AddOutput(const FString& InVertexName, const FMetasoundFrontendLiteral* InDefault) override;
bool RemoveOutput(FGuid InVertexID) override;
/** Returns all node inputs. */
TArray<FInputHandle> GetInputs() override;
/** Returns all node inputs. */
TArray<FConstInputHandle> GetConstInputs() const override;
void IterateConstInputs(TUniqueFunction<void(FConstInputHandle)> InFunction) const override;
void IterateConstOutputs(TUniqueFunction<void(FConstOutputHandle)> InFunction) const override;
void IterateInputs(TUniqueFunction<void(FInputHandle)> InFunction) override;
void IterateOutputs(TUniqueFunction<void(FOutputHandle)> InFunction) override;
int32 GetNumInputs() const override;
int32 GetNumOutputs() const override;
TArray<FInputHandle> GetInputsWithVertexName(const FString& InName) override;
TArray<FConstInputHandle> GetConstInputsWithVertexName(const FString& InName) const override;
/** Returns all node outputs. */
TArray<FOutputHandle> GetOutputs() override;
/** Returns all node outputs. */
TArray<FConstOutputHandle> GetConstOutputs() const override;
TArray<FOutputHandle> GetOutputsWithVertexName(const FString& InName) override;
TArray<FConstOutputHandle> GetConstOutputsWithVertexName(const FString& InName) const override;
bool IsRequired() const override;
/** Returns an input with the given id.
*
* If the input does not exist, an invalid handle is returned.
*/
FInputHandle GetInputWithID(FGuid InVertexID) override;
/** Returns an input with the given name.
*
* If the input does not exist, an invalid handle is returned.
*/
FConstInputHandle GetInputWithID(FGuid InVertexID) const override;
/** Returns an output with the given name.
*
* If the output does not exist, an invalid handle is returned.
*/
FOutputHandle GetOutputWithID(FGuid InVertexID) override;
/** Returns an output with the given name.
*
* If the output does not exist, an invalid handle is returned.
*/
FConstOutputHandle GetOutputWithID(FGuid InVertexID) const override;
FGraphHandle AsGraph() override;
FConstGraphHandle AsGraph() const override;
protected:
FDocumentAccess ShareAccess() override;
FConstDocumentAccess ShareAccess() const override;
FNodeAccessPtr NodePtr;
FConstClassAccessPtr ClassPtr;
FGraphHandle OwningGraph;
struct FInputControllerParams
{
FGuid VertexID;
FConstVertexAccessPtr NodeVertexPtr;
FConstClassInputAccessPtr ClassInputPtr;
};
struct FOutputControllerParams
{
FGuid VertexID;
FConstVertexAccessPtr NodeVertexPtr;
FConstClassOutputAccessPtr ClassOutputPtr;
};
virtual TArray<FInputControllerParams> GetInputControllerParams() const;
virtual TArray<FOutputControllerParams> GetOutputControllerParams() const;
virtual TArray<FInputControllerParams> GetInputControllerParamsWithVertexName(const FString& InName) const;
virtual TArray<FOutputControllerParams> GetOutputControllerParamsWithVertexName(const FString& InName) const;
virtual bool FindInputControllerParamsWithID(FGuid InVertexID, FInputControllerParams& OutParams) const;
virtual bool FindOutputControllerParamsWithID(FGuid InVertexID, FOutputControllerParams& OutParams) const;
private:
virtual FInputHandle CreateInputController(FGuid InVertexID, FConstVertexAccessPtr InNodeVertexPtr, FConstClassInputAccessPtr InClassInputPtr, FNodeHandle InOwningNode) const = 0;
virtual FOutputHandle CreateOutputController(FGuid InVertexID, FConstVertexAccessPtr InNodeVertexPtr, FConstClassOutputAccessPtr InClassOutputPtr, FNodeHandle InOwningNode) const = 0;
};
/** FNodeController represents a external or subgraph node. */
class FNodeController : public FBaseNodeController
{
using FRegistry = FMetasoundFrontendRegistryContainer;
// Private token only allows members or friends to call constructor.
enum EPrivateToken { Token };
public:
struct FInitParams
{
FNodeAccessPtr NodePtr;
FConstClassAccessPtr ClassPtr;
FGraphAccessPtr GraphPtr;
FGraphHandle OwningGraph;
};
// Constructor takes a private token so it can only be instantiated by
// using the static creation functions. This protects against some
// error conditions which would result in a zombie object. The creation
// methods can detect the error conditions and return an invalid controller
// on error
FNodeController(EPrivateToken InToken, const FInitParams& InParams);
/** Create a node handle for a external or subgraph node.
*
* @return A Node handle. On error, an invalid node handle is returned.
*/
static FNodeHandle CreateNodeHandle(const FInitParams& InParams);
/** Create a node handle for a external or subgraph node.
*
* @return A Node handle. On error, an invalid node handle is returned.
*/
static FConstNodeHandle CreateConstNodeHandle(const FInitParams& InParams);
virtual ~FNodeController() = default;
bool IsValid() const override;
protected:
FDocumentAccess ShareAccess() override;
FConstDocumentAccess ShareAccess() const override;
private:
FInputHandle CreateInputController(FGuid InVertexID, FConstVertexAccessPtr InNodeVertexPtr, FConstClassInputAccessPtr InClassInputPtr, FNodeHandle InOwningNode) const override;
FOutputHandle CreateOutputController(FGuid InVertexID, FConstVertexAccessPtr InNodeVertexPtr, FConstClassOutputAccessPtr InClassOutputPtr, FNodeHandle InOwningNode) const override;
FGraphAccessPtr GraphPtr;
};
/** FOutputNodeController represents an output node. */
class FOutputNodeController: public FBaseNodeController
{
using FRegistry = FMetasoundFrontendRegistryContainer;
// Private token only allows members or friends to call constructor.
enum EPrivateToken { Token };
public:
struct FInitParams
{
FNodeAccessPtr NodePtr;
FConstClassAccessPtr ClassPtr;
FConstClassOutputAccessPtr OwningGraphClassOutputPtr;
FGraphAccessPtr GraphPtr;
FGraphHandle OwningGraph;
};
// Constructor takes a private token so it can only be instantiated by
// using the static creation functions. This protects against some
// error conditions which would result in a zombie object. The creation
// methods can detect the error conditions and return an invalid controller
// on error
FOutputNodeController(EPrivateToken InToken, const FInitParams& InParams);
/** Create a node handle for an output node.
*
* @return A Node handle. On error, an invalid node handle is returned.
*/
static FNodeHandle CreateOutputNodeHandle(const FInitParams& InParams);
/** Create a node handle for an output node.
*
* @return A Node handle. On error, an invalid node handle is returned.
*/
static FConstNodeHandle CreateConstOutputNodeHandle(const FInitParams& InParams);
virtual ~FOutputNodeController() = default;
bool IsValid() const override;
const FText& GetDescription() const override;
const FText& GetDisplayName() const override;
void SetDescription(const FText& InDescription) override;
void SetDisplayName(const FText& InText) override;
const FText& GetDisplayTitle() const override;
bool IsRequired() const override;
protected:
FDocumentAccess ShareAccess() override;
FConstDocumentAccess ShareAccess() const override;
private:
FInputHandle CreateInputController(FGuid InVertexID, FConstVertexAccessPtr InNodeVertexPtr, FConstClassInputAccessPtr InClassInputPtr, FNodeHandle InOwningNode) const override;
FOutputHandle CreateOutputController(FGuid InVertexID, FConstVertexAccessPtr InNodeVertexPtr, FConstClassOutputAccessPtr InClassOutputPtr, FNodeHandle InOwningNode) const override;
FGraphAccessPtr GraphPtr;
FConstClassOutputAccessPtr OwningGraphClassOutputPtr;
};
/** FInputNodeController represents an input node. */
class FInputNodeController: public FBaseNodeController
{
using FRegistry = FMetasoundFrontendRegistryContainer;
// Private token only allows members or friends to call constructor.
enum EPrivateToken { Token };
public:
struct FInitParams
{
FNodeAccessPtr NodePtr;
FConstClassAccessPtr ClassPtr;
FConstClassInputAccessPtr OwningGraphClassInputPtr;
FGraphAccessPtr GraphPtr;
FGraphHandle OwningGraph;
};
// Constructor takes a private token so it can only be instantiated by
// using the static creation functions. This protects against some
// error conditions which would result in a zombie object. The creation
// methods can detect the error conditions and return an invalid controller
// on error
FInputNodeController(EPrivateToken InToken, const FInitParams& InParams);
/** Create a node handle for an input node.
*
* @return A Node handle. On error, an invalid node handle is returned.
*/
static FNodeHandle CreateInputNodeHandle(const FInitParams& InParams);
/** Create a node handle for an input node.
*
* @return A Node handle. On error, an invalid node handle is returned.
*/
static FConstNodeHandle CreateConstInputNodeHandle(const FInitParams& InParams);
virtual ~FInputNodeController() = default;
const FText& GetDescription() const override;
const FText& GetDisplayName() const override;
const FText& GetDisplayTitle() const override;
bool IsRequired() const override;
bool IsValid() const override;
void SetDescription(const FText& InDescription) override;
void SetDisplayName(const FText& InText) override;
// No-ops as inputs do not handle literals the same way as other nodes
bool ClearInputLiteral(FGuid InVertexID) override { return false; }
const FMetasoundFrontendLiteral* GetInputLiteral(const FGuid& InVertexID) const override { return nullptr; }
void SetInputLiteral(const FMetasoundFrontendVertexLiteral& InVertexLiteral) override { }
protected:
FDocumentAccess ShareAccess() override;
FConstDocumentAccess ShareAccess() const override;
private:
FInputHandle CreateInputController(FGuid InVertexID, FConstVertexAccessPtr InNodeVertexPtr, FConstClassInputAccessPtr InClassInputPtr, FNodeHandle InOwningNode) const override;
FOutputHandle CreateOutputController(FGuid InVertexID, FConstVertexAccessPtr InNodeVertexPtr, FConstClassOutputAccessPtr InClassOutputPtr, FNodeHandle InOwningNode) const override;
FConstClassInputAccessPtr OwningGraphClassInputPtr;
FGraphAccessPtr GraphPtr;
};
/** FGraphController represents a Metasound graph class. */
class FGraphController : public IGraphController
{
using FRegistry = FMetasoundFrontendRegistryContainer;
// Private token only allows members or friends to call constructor.
enum EPrivateToken { Token };
public:
struct FInitParams
{
FGraphClassAccessPtr GraphClassPtr;
FDocumentHandle OwningDocument;
};
// Constructor takes a private token so it can only be instantiated by
// using the static creation functions. This protects against some
// error conditions which would result in a zombie object. The creation
// methods can detect the error conditions and return an invalid controller
// on error
FGraphController(EPrivateToken InToken, const FInitParams& InParams);
/** Create a graph handle.
*
* @return A graph handle. On error, an invalid handle is returned.
*/
static FGraphHandle CreateGraphHandle(const FInitParams& InParams);
/** Create a graph handle.
*
* @return A graph handle. On error, an invalid handle is returned.
*/
static FConstGraphHandle CreateConstGraphHandle(const FInitParams& InParams);
virtual ~FGraphController() = default;
bool IsValid() const override;
FGuid GetClassID() const override;
const FText& GetDisplayName() const override;
TArray<FString> GetInputVertexNames() const override;
TArray<FString> GetOutputVertexNames() const override;
FConstClassInputAccessPtr FindClassInputWithName(const FString& InName) const override;
FConstClassOutputAccessPtr FindClassOutputWithName(const FString& InName) const override;
FGuid GetVertexIDForInputVertex(const FString& InInputName) const override;
FGuid GetVertexIDForOutputVertex(const FString& InOutputName) const override;
TArray<FNodeHandle> GetNodes() override;
TArray<FConstNodeHandle> GetConstNodes() const override;
FConstNodeHandle GetNodeWithID(FGuid InNodeID) const override;
FNodeHandle GetNodeWithID(FGuid InNodeID) override;
TArray<FNodeHandle> GetInputNodes() override;
TArray<FConstNodeHandle> GetConstInputNodes() const override;
void IterateNodes(TUniqueFunction<void(FNodeHandle)> InFunction, EMetasoundFrontendClassType InClassType) override;
void IterateConstNodes(TUniqueFunction<void(FConstNodeHandle)> InFunction, EMetasoundFrontendClassType InClassType) const override;
TArray<FNodeHandle> GetOutputNodes() override;
TArray<FConstNodeHandle> GetConstOutputNodes() const override;
const FMetasoundFrontendGraphStyle& GetGraphStyle() const override;
void SetGraphStyle(const FMetasoundFrontendGraphStyle& InStyle) override;
bool ContainsInputVertexWithName(const FString& InName) const override;
bool ContainsOutputVertexWithName(const FString& InName) const override;
FConstNodeHandle GetInputNodeWithName(const FString& InName) const override;
FConstNodeHandle GetOutputNodeWithName(const FString& InName) const override;
FNodeHandle GetInputNodeWithName(const FString& InName) override;
FNodeHandle GetOutputNodeWithName(const FString& InName) override;
FNodeHandle AddInputVertex(const FMetasoundFrontendClassInput& InDescription) override;
bool RemoveInputVertex(const FString& InName) override;
FNodeHandle AddOutputVertex(const FMetasoundFrontendClassOutput& InDescription) override;
bool RemoveOutputVertex(const FString& InName) override;
// This can be used to determine what kind of property editor we should use for the data type of a given input.
// Will return Invalid if the input couldn't be found, or if the input doesn't support any kind of literals.
ELiteralType GetPreferredLiteralTypeForInputVertex(const FString& InInputName) const override;
// For inputs whose preferred literal type is UObject or UObjectArray, this can be used to determine the UObject corresponding to that input's datatype.
UClass* GetSupportedClassForInputVertex(const FString& InInputName) override;
FMetasoundFrontendLiteral GetDefaultInput(const FGuid& InVertexID) const override;
// These can be used to set the default value for a given input on this graph.
// @returns false if the input name couldn't be found, or if the literal type was incompatible with the Data Type of this input.
bool SetDefaultInput(const FGuid& InVertexID, const FMetasoundFrontendLiteral& InLiteral) override;
bool SetDefaultInputToDefaultLiteralOfType(const FGuid& InVertexID) override;
// Get the description for the input with the given name.
const FText& GetInputDescription(const FString& InName) const override;
// Get the description for the output with the given name.
const FText& GetOutputDescription(const FString& InName) const override;
// Set the description for the input with the given name
void SetInputDescription(const FString& InName, const FText& InDescription) override;
// Set the description for the input with the given name
void SetOutputDescription(const FString& InName, const FText& InDescription) override;
// Set the display name for the input with the given name
void SetInputDisplayName(const FString& InName, const FText& InDisplayName) override;
// Set the display name for the output with the given name
void SetOutputDisplayName(const FString& InName, const FText& InDisplayName) override;
// This can be used to clear the current literal for a given input.
// @returns false if the input name couldn't be found.
bool ClearLiteralForInput(const FString& InInputName, FGuid InVertexID) override;
FNodeHandle AddNode(const FNodeRegistryKey& InNodeClass) override;
FNodeHandle AddNode(const FMetasoundFrontendClassMetadata& InClassMetadata) override;
FNodeHandle AddDuplicateNode(const INodeController& InNode) override;
// Remove the node corresponding to this node handle.
// On success, invalidates the received node handle.
bool RemoveNode(INodeController& InNode) override;
// Returns the metadata for the current graph, including the name, description and author.
const FMetasoundFrontendClassMetadata& GetGraphMetadata() const override;
void SetGraphMetadata(const FMetasoundFrontendClassMetadata& InClassMetadata) override;
FNodeHandle CreateEmptySubgraph(const FMetasoundFrontendClassMetadata& InInfo) override;
TUniquePtr<IOperator> BuildOperator(const FOperatorSettings& InSettings, const FMetasoundEnvironment& InEnvironment, TArray<IOperatorBuilder::FBuildErrorPtr>& OutBuildErrors) const override;
FDocumentHandle GetOwningDocument() override;
FConstDocumentHandle GetOwningDocument() const override;
protected:
FDocumentAccess ShareAccess() override;
FConstDocumentAccess ShareAccess() const override;
private:
FNodeHandle AddNode(FConstClassAccessPtr InExistingDependency);
bool RemoveNode(const FMetasoundFrontendNode& InDesc);
bool RemoveInput(const FMetasoundFrontendNode& InNode);
bool RemoveOutput(const FMetasoundFrontendNode& InNode);
FNodeHandle GetNodeByPredicate(TFunctionRef<bool (const FMetasoundFrontendClass&, const FMetasoundFrontendNode&)> InPredicate);
FConstNodeHandle GetNodeByPredicate(TFunctionRef<bool (const FMetasoundFrontendClass&, const FMetasoundFrontendNode&)> InPredicate) const;
TArray<FNodeHandle> GetNodesByPredicate(TFunctionRef<bool (const FMetasoundFrontendClass&, const FMetasoundFrontendNode&)> InFilterFunc);
TArray<FConstNodeHandle> GetNodesByPredicate(TFunctionRef<bool (const FMetasoundFrontendClass&, const FMetasoundFrontendNode&)> InFilterFunc) const;
struct FNodeAndClass
{
FNodeAccessPtr Node;
FConstClassAccessPtr Class;
};
struct FConstNodeAndClass
{
FConstNodeAccessPtr Node;
FConstClassAccessPtr Class;
};
bool ContainsNodesAndClassesByPredicate(TFunctionRef<bool (const FMetasoundFrontendClass&, const FMetasoundFrontendNode&)> InPredicate) const;
TArray<FNodeAndClass> GetNodesAndClasses();
TArray<FConstNodeAndClass> GetNodesAndClasses() const;
TArray<FNodeAndClass> GetNodesAndClassesByPredicate(TFunctionRef<bool (const FMetasoundFrontendClass&, const FMetasoundFrontendNode&)> InPredicate);
TArray<FConstNodeAndClass> GetNodesAndClassesByPredicate(TFunctionRef<bool (const FMetasoundFrontendClass&, const FMetasoundFrontendNode&)> InPredicate) const;
TArray<FNodeHandle> GetNodeHandles(TArrayView<const FNodeAndClass> InNodesAndClasses);
TArray<FConstNodeHandle> GetNodeHandles(TArrayView<const FConstNodeAndClass> InNodesAndClasses) const;
FNodeHandle GetNodeHandle(const FNodeAndClass& InNodeAndClass);
FConstNodeHandle GetNodeHandle(const FConstNodeAndClass& InNodeAndClass) const;
FMetasoundFrontendClassInput* FindInputDescriptionWithName(const FString& InName);
const FMetasoundFrontendClassInput* FindInputDescriptionWithName(const FString& InName) const;
FMetasoundFrontendClassInput* FindInputDescriptionWithVertexID(const FGuid& InVertexID);
const FMetasoundFrontendClassInput* FindInputDescriptionWithVertexID(const FGuid& InVertexID) const;
FMetasoundFrontendClassOutput* FindOutputDescriptionWithName(const FString& InName);
const FMetasoundFrontendClassOutput* FindOutputDescriptionWithName(const FString& InName) const;
FMetasoundFrontendClassOutput* FindOutputDescriptionWithVertexID(const FGuid& InVertexID);
const FMetasoundFrontendClassOutput* FindOutputDescriptionWithVertexID(const FGuid& InVertexID) const;
FClassInputAccessPtr FindInputDescriptionWithNodeID(FGuid InNodeID);
FConstClassInputAccessPtr FindInputDescriptionWithNodeID(FGuid InNodeID) const;
FClassOutputAccessPtr FindOutputDescriptionWithNodeID(FGuid InNodeID);
FConstClassOutputAccessPtr FindOutputDescriptionWithNodeID(FGuid InNodeID) const;
FGraphClassAccessPtr GraphClassPtr;
FDocumentHandle OwningDocument;
};
/** FDocumentController represents an entire Metasound document. */
class FDocumentController : public IDocumentController
{
using FRegistry = FMetasoundFrontendRegistryContainer;
public:
/** Construct a FDocumentController.
*
* @param InDocument - Document to be manipulated.
*/
FDocumentController(FDocumentAccessPtr InDocumentPtr);
/** Create a FDocumentController.
*
* @param InDocument - Document to be manipulated.
*
* @return A document handle.
*/
static FDocumentHandle CreateDocumentHandle(FDocumentAccessPtr InDocument)
{
return MakeShared<FDocumentController>(InDocument);
}
virtual ~FDocumentController() = default;
bool IsValid() const override;
TArray<FMetasoundFrontendClass> GetDependencies() const override;
TArray<FMetasoundFrontendGraphClass> GetSubgraphs() const override;
TArray<FMetasoundFrontendClass> GetClasses() const override;
const FMetasoundFrontendGraphClass& GetRootGraphClass() const override;
FConstClassAccessPtr FindDependencyWithID(FGuid InClassID) const override;
FConstGraphClassAccessPtr FindSubgraphWithID(FGuid InClassID) const override;
FConstClassAccessPtr FindClassWithID(FGuid InClassID) const override;
FConstClassAccessPtr FindClass(const FNodeRegistryKey& InKey) const override;
FConstClassAccessPtr FindClass(const FMetasoundFrontendClassMetadata& InMetadata) const override;
FConstClassAccessPtr FindOrAddClass(const FNodeRegistryKey& InKey) override;
FConstClassAccessPtr FindOrAddClass(const FMetasoundFrontendClassMetadata& InMetadata) override;
virtual FGraphHandle AddDuplicateSubgraph(const IGraphController& InGraph) override;
virtual const FMetasoundFrontendVersion& GetArchetypeVersion() const override;
virtual void SetArchetypeVersion(const FMetasoundFrontendVersion& InVersion) override;
void SetMetadata(const FMetasoundFrontendDocumentMetadata& InMetadata) override;
const FMetasoundFrontendDocumentMetadata& GetMetadata() const override;
void SynchronizeDependencies() override;
FGraphHandle GetRootGraph() override;
FConstGraphHandle GetRootGraph() const override;
/** Returns an array of all subgraphs for this document. */
TArray<FGraphHandle> GetSubgraphHandles() override;
/** Returns an array of all subgraphs for this document. */
TArray<FConstGraphHandle> GetSubgraphHandles() const override;
/** Returns a graphs in the document with the given class ID.*/
FGraphHandle GetSubgraphWithClassID(FGuid InClassID) override;
/** Returns a graphs in the document with the given class ID.*/
FConstGraphHandle GetSubgraphWithClassID(FGuid InClassID) const override;
bool ExportToJSONAsset(const FString& InAbsolutePath) const override;
FString ExportToJSON() const override;
protected:
FDocumentAccess ShareAccess() override;
FConstDocumentAccess ShareAccess() const override;
private:
bool AddDuplicateSubgraph(const FMetasoundFrontendGraphClass& InGraphToCopy, const FMetasoundFrontendDocument& InOtherDocument);
FDocumentAccessPtr DocumentPtr;
};
}
}