Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/Metasound.h
phil popp 4c942021ae Creating metasound archetype registry and upgrade path
#rb Rob.Gay


#ROBOMERGE-SOURCE: CL 16766481
#ROBOMERGE-BOT: (v835-16672529)

[CL 16766487 by phil popp in ue5-main branch]
2021-06-23 20:07:53 -04:00

208 lines
7.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraph.h"
#include "MetasoundAssetBase.h"
#include "MetasoundFrontend.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundOperatorSettings.h"
#include "MetasoundRouter.h"
#if WITH_EDITORONLY_DATA
#include "Algo/Transform.h"
#endif // WITH_EDITORONLY_DATA
#include "Metasound.generated.h"
namespace Metasound
{
namespace ConsoleVariables
{
static float BlockRate = 100.f;
} // namespace ConsoleVariables
template <typename TMetaSoundObject>
void PostEditChangeProperty(TMetaSoundObject& InMetaSound, FPropertyChangedEvent& InEvent)
{
// TODO: Update registry info here if interface has changed,
// potentially enabling removal of PreSave registration
}
#if WITH_EDITORONLY_DATA
template <typename TMetaSoundObject>
void SetMetaSoundRegistryAssetClassInfo(TMetaSoundObject& InMetaSound, const Metasound::Frontend::FNodeClassInfo& InClassInfo)
{
using namespace Metasound;
check(AssetTags::AssetClassID == GET_MEMBER_NAME_CHECKED(TMetaSoundObject, AssetClassID));
check(AssetTags::RegistryInputTypes == GET_MEMBER_NAME_CHECKED(TMetaSoundObject, RegistryInputTypes));
check(AssetTags::RegistryOutputTypes == GET_MEMBER_NAME_CHECKED(TMetaSoundObject, RegistryOutputTypes));
check(AssetTags::RegistryVersionMajor == GET_MEMBER_NAME_CHECKED(TMetaSoundObject, RegistryVersionMajor));
check(AssetTags::RegistryVersionMinor == GET_MEMBER_NAME_CHECKED(TMetaSoundObject, RegistryVersionMinor));
bool bMarkDirty = InMetaSound.AssetClassID != InClassInfo.AssetClassID;
bMarkDirty |= InMetaSound.RegistryVersionMajor != InClassInfo.Version.Major;
bMarkDirty |= InMetaSound.RegistryVersionMinor != InClassInfo.Version.Minor;
InMetaSound.AssetClassID = InClassInfo.AssetClassID;
InMetaSound.RegistryVersionMajor = InClassInfo.Version.Major;
InMetaSound.RegistryVersionMinor = InClassInfo.Version.Minor;
{
TArray<FString> InputTypes;
Algo::Transform(InClassInfo.InputTypes, InputTypes, [](const FName& Name) { return Name.ToString(); });
const FString TypeString = FString::Join(InputTypes, *AssetTags::ArrayDelim);
bMarkDirty |= InMetaSound.RegistryInputTypes != TypeString;
InMetaSound.RegistryInputTypes = TypeString;
}
{
TArray<FString> OutputTypes;
Algo::Transform(InClassInfo.OutputTypes, OutputTypes, [](const FName& Name) { return Name.ToString(); });
const FString TypeString = FString::Join(OutputTypes, *AssetTags::ArrayDelim);
bMarkDirty |= InMetaSound.RegistryOutputTypes != TypeString;
InMetaSound.RegistryOutputTypes = TypeString;
}
}
#endif // WITH_EDITORONLY_DATA
} // namespace Metasound
UCLASS()
class METASOUNDENGINE_API UMetasoundEditorGraphBase : public UEdGraph
{
GENERATED_BODY()
public:
virtual bool IsEditorOnly() const override { return true; }
virtual bool NeedsLoadForEditorGame() const override { return false; }
virtual void Synchronize() { }
};
/**
* This asset type is used for Metasound assets that can only be used as nodes in other Metasound graphs.
* Because of this, they contain no required inputs or outputs.
*/
UCLASS(hidecategories = object, BlueprintType)
class METASOUNDENGINE_API UMetaSound : public UObject, public FMetasoundAssetBase
{
GENERATED_BODY()
protected:
UPROPERTY(EditAnywhere, Category = CustomView)
FMetasoundFrontendDocument RootMetaSoundDocument;
#if WITH_EDITORONLY_DATA
UPROPERTY()
UMetasoundEditorGraphBase* Graph;
#endif // WITH_EDITORONLY_DATA
public:
UMetaSound(const FObjectInitializer& ObjectInitializer);
UPROPERTY(AssetRegistrySearchable)
FGuid AssetClassID;
#if WITH_EDITORONLY_DATA
UPROPERTY(AssetRegistrySearchable)
FString RegistryInputTypes;
UPROPERTY(AssetRegistrySearchable)
FString RegistryOutputTypes;
UPROPERTY(AssetRegistrySearchable)
int32 RegistryVersionMajor = 0;
UPROPERTY(AssetRegistrySearchable)
int32 RegistryVersionMinor = 0;
// Sets Asset Registry Metadata associated with this MetaSound
virtual void SetRegistryAssetClassInfo(const Metasound::Frontend::FNodeClassInfo& InClassInfo) override;
// Returns document name (for editor purposes, and avoids making document public for edit
// while allowing editor to reference directly)
static FName GetDocumentPropertyName()
{
return GET_MEMBER_NAME_CHECKED(UMetaSound, RootMetaSoundDocument);
}
// Name to display in editors
virtual FText GetDisplayName() const override;
// Returns the graph associated with this Metasound. Graph is required to be referenced on
// Metasound UObject for editor serialization purposes.
// @return Editor graph associated with UMetaSoundSource.
virtual UEdGraph* GetGraph() override;
virtual const UEdGraph* GetGraph() const override;
virtual UEdGraph& GetGraphChecked() override;
virtual const UEdGraph& GetGraphChecked() const override;
// Sets the graph associated with this Metasound. Graph is required to be referenced on
// Metasound UObject for editor serialization purposes.
// @param Editor graph associated with UMetaSoundSource.
virtual void SetGraph(UEdGraph* InGraph) override
{
Graph = CastChecked<UMetasoundEditorGraphBase>(InGraph);
}
#endif // #if WITH_EDITORONLY_DATA
#if WITH_EDITOR
virtual void PreSave(FObjectPreSaveContext SaveContext) override;
virtual void PostEditUndo() override;
virtual void PostEditChangeProperty(FPropertyChangedEvent& InEvent) override;
#endif // WITH_EDITOR
// Returns Asset Metadata associated with this MetaSound
virtual Metasound::Frontend::FNodeClassInfo GetAssetClassInfo() const override;
virtual const FMetasoundFrontendVersion& GetDefaultArchetypeVersion() const override;
UObject* GetOwningAsset() override
{
return this;
}
const UObject* GetOwningAsset() const override
{
return this;
}
TUniquePtr<IAudioInstanceTransmitter> CreateInstanceTransmitter(const FAudioInstanceTransmitterInitParams& InParams) const;
// Get the most up to date archetype for metasound sources.
const TArray<FMetasoundFrontendVersion>& GetSupportedArchetypeVersions() const override;
protected:
Metasound::Frontend::FDocumentAccessPtr GetDocument() override
{
using namespace Metasound::Frontend;
// Return document using FAccessPoint to inform the TAccessPtr when the
// object is no longer valid.
return MakeAccessPtr<FDocumentAccessPtr>(RootMetaSoundDocument.AccessPoint, RootMetaSoundDocument);
}
Metasound::Frontend::FConstDocumentAccessPtr GetDocument() const override
{
using namespace Metasound::Frontend;
// Return document using FAccessPoint to inform the TAccessPtr when the
// object is no longer valid.
return MakeAccessPtr<FConstDocumentAccessPtr>(RootMetaSoundDocument.AccessPoint, RootMetaSoundDocument);
}
bool CopyDocumentAndInjectReceiveNodes(uint64 InInstanceID, const FMetasoundFrontendDocument& InSourceDoc, FMetasoundFrontendDocument& OutDestDoc) const;
private:
TArray<FString> GetTransmittableInputVertexNames() const;
Metasound::FOperatorSettings GetOperatorSettings(Metasound::FSampleRate InSampleRate) const;
Metasound::FSendAddress CreateSendAddress(uint64 InInstanceID, const FString& InVertexName, const FName& InDataTypeName) const;
static const FString& GetAudioDeviceHandleVariableName();
static const FMetasoundFrontendArchetype& GetBaseArchetype();
};