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Renamed FDataDrivenPlatformInfo::AudioCompressionSettingsIniSectionName to TargetSettingsIniSectionName. It's now used to populate PlatformMask at runtime, to make sure that it matches between cook and runtime. Before it was possible to cook with e.g. GRayTracingPlaformMask=0, but then the cooked game would run with GRayTracingPlaformMask=1. #rb Patrick.Kelly [FYI] Patrick.Kelly, Daniel.Wright, Josh.Adams #ROBOMERGE-OWNER: krzysztof.narkowicz #ROBOMERGE-AUTHOR: krzysztof.narkowicz #ROBOMERGE-SOURCE: CL 16825469 #ROBOMERGE-BOT: (v836-16769935) #ROBOMERGE-CONFLICT from-shelf [CL 16825718 by krzysztof narkowicz in ue5-main branch]
29 lines
849 B
INI
29 lines
849 B
INI
[DataDrivenPlatformInfo]
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bIsConfidential=false
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TargetSettingsIniSectionName=/Script/MacTargetPlatform.MacTargetSettings
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bHasDedicatedGamepad=false
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bDefaultInputStandardKeyboard=false
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bInputSupportConfigurable=true
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DefaultInputType=MouseAndKeyboard
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bSupportsMouseAndKeyboard=true
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bSupportsGamepad=true
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bCanChangeGamepadType=true
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bSupportsTouch=false
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GlobalIdentifier=003BE29617004F0C8E1F786081EFBB1F
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NormalIconPath=Launcher/Mac/Platform_Mac_24x
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LargeIconPath=Launcher/Mac/Platform_Mac_128x
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XLargeIconPath=
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AutoSDKPath=
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TutorialPath=/Engine/Tutorial/Installation/InstallingXCodeTutorial.InstallingXCodeTutorial
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Windows:bIsEnabled=true
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Mac:bIsEnabled=true
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Linux:bIsEnabled=false
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bUsesHostCompiler=true
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bUATClosesAfterLaunch=true
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PlatformGroupName=Desktop
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[ShaderPlatform METAL_SM5]
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bSupportsByteBufferComputeShaders=true
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bSupportsGen5TemporalAA=true
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