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UnrealEngineUWP
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18b4e4a14cb310fc5bbd042961e87da2d11dd708
UnrealEngineUWP
/
Engine
/
Build
/
BatchFiles
/
Mac
History
Ben Marsh
f0ef65f0cf
Fix GitDependencies.sh creating invalid symlink.
...
#jira UE-118800 [CL 16771531 by Ben Marsh in ue5-main branch]
2021-06-24 08:50:42 -04:00
..
AddEULAToDMG.sh
…
Build.sh
UnrealBuildTool.exe -> dotnet UnrealBuildTool.dll (2/n)
2021-03-19 16:26:44 -04:00
CreateDMG.sh
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FixDependencyFiles.sh
Rename UE4EditorServices to UnrealEditorServices
2021-01-06 18:21:17 -04:00
FixMonoFiles.sh
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GenerateLLDBInit.sh
Rename and fix up UE4 referencing in GDB/LLDB formatters
2021-01-11 16:00:52 -04:00
GenerateProjectFiles.sh
Fix Mac GenerateProjectFiles.sh argument quoting
2021-04-14 02:30:22 -04:00
GitDependencies.sh
Fix GitDependencies.sh creating invalid symlink.
2021-06-24 08:50:42 -04:00
GitDependenciesHook.sh
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RemoteLaunch.sh
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RunMono.sh
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RunXBuild.sh
UBT and UAT now use .NET Core instead of Framework and Mono. This means that we use the same runtime on Windows, Linux and Mac. Further benefits including newer C# features and a lot of intresting features for the future around AOT and Tiered compilation.
2020-12-02 06:57:13 -04:00
SetupDotnet.sh
SetupDotnet.sh:
2021-04-19 21:03:35 -04:00
SetupEnvironment.sh
Fixed dotnet environment on Mac, the bundled dotnet sdk setup was incorrect.
2020-11-19 13:37:29 -04:00
SetupMono.sh
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SymbolicateOSXCrashLog.py
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SyncBuildRunLatest.command
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XcodeBuild.sh
UnrealBuildTool.exe -> dotnet UnrealBuildTool.dll (2/n)
2021-03-19 16:26:44 -04:00
xcodeunlock.sh
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xcodeunlock.tps
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