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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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18878e5fb288d68e2cb5aa276ebfee84b5bf0fc2
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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charles bloom 6dd0a22ef5 nop fix comments
#rb none
#preflight none

[CL 19495502 by charles bloom in ue5-main branch]
2022-03-24 10:45:24 -04:00
..
Private
nop fix comments
2022-03-24 10:45:24 -04:00
Public
deprecate crunch and zlib compression support on VT tiles
2022-02-28 17:59:11 -05:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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