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- Moved event queue to it's own struct - Changed the SendEvent() API to accept struct view to prevent instanced struct copy in common cases - Fixed event handling in case EnterState() fails. - Added option for Tasks to disavble ticking, or to be ticked only when there are events - Added option for Tasks handle when properties are copied - Changed DebugText to use external Actor reference - Changed DelayTask to use the new GetInstanceData which does not need type - Added TStateTreeInstanceDataStructRef which can be used to access struct instance data in delegates #rb Maxime.Mercier Luciano.Ferraro #preflight 6360dd302b5338aceb2d0343 [CL 22888708 by mikko mononen in ue5-main branch]