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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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186a79fd37fd8fdadcdc8d07aeacbae253478077
UnrealEngineUWP/Engine/Source
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robert seiver 186a79fd37 Stop trying to interpret very large position/rotation/scale values on a Nav Mesh. Instead, forcibly truncate those values to fit inside a 32 bit integer.
#jira UE-198003

#rb Aris.Theophanidis, jacob.wang

[CL 32725096 by robert seiver in ue5-main branch]
2024-04-04 08:13:46 -04:00
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Developer
LLT Android support
2024-04-03 18:39:56 -04:00
Editor
Defer rebuild of UOL customization
2024-04-04 04:17:16 -04:00
Programs
Horde: Do not assign compute resource to same machine as requester
2024-04-04 07:24:59 -04:00
Runtime
Stop trying to interpret very large position/rotation/scale values on a Nav Mesh. Instead, forcibly truncate those values to fit inside a 32 bit integer.
2024-04-04 08:13:46 -04:00
ThirdParty
VulkanRHI: Add support for SpvExecutionModeDerivativeGroupQuadsNV and SpvExecutionModeDerivativeGroupLinearNV in SPIRV-Reflect (used with Nanite Compute Materials in Vulkan).
2024-04-03 15:38:18 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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