Files
UnrealEngineUWP/Engine/Source/Programs/UnrealCodeAnalyzer/UnrealCodeAnalyzer.Build.cs
Mikolaj Sieluzycki ddf0f7e588 Add basic UObject thread safety checks to UnrealCodeAnalyzer.
[CL 2631991 by Mikolaj Sieluzycki in Main branch]
2015-07-24 04:48:48 -04:00

34 lines
828 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealCodeAnalyzer : ModuleRules
{
public UnrealCodeAnalyzer(TargetInfo Target)
{
bEnableExceptions = false;
AddThirdPartyPrivateStaticDependencies(Target, "llvm");
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"Projects"
});
PublicIncludePaths.AddRange(new string[] {
"Runtime/Launch/Public",
"ThirdParty/llvm/3.5.0/include"
});
PrivateIncludePaths.AddRange(new string[] {
"Runtime/Launch/Private", // For LaunchEngineLoop.cpp include
"Runtime/Launch/Public",
"Programs/UnrealCodeAnalyzer/Public",
"Programs/UnrealCodeAnalyzer/Private",
"ThirdParty/llvm/3.5.0/include"
});
SharedPCHHeaderFile = "Programs/UnrealCodeAnalyzer/Public/UnrealCodeAnalyzerPCH.h";
}
}