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18005e4601be431400a62bc9182caa7fd16a0fe8
UnrealEngineUWP/Engine/Source/Developer/Windows
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christopher waters 62f06a4bb7 Disabling PLATFORM_SUPPORTS_CONSTANTBUFFER_OBJECT for now.
We can't get usage information from reflection with this enabled, mainly for bindless, so we'll need to revisit this later.

#rb Laura.Hermanns

[CL 31741310 by christopher waters in ue5-main branch]
2024-02-22 18:32:53 -05:00
..
LiveCoding
Getting more headers compiling solo on Win64.
2024-02-20 18:57:35 -05:00
LiveCodingServer
…
ShaderFormatD3D
Disabling PLATFORM_SUPPORTS_CONSTANTBUFFER_OBJECT for now.
2024-02-22 18:32:53 -05:00
WindowsPlatformEditor
Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
2024-02-15 11:46:19 -05:00
WindowsTargetPlatfomControls
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
WindowsTargetPlatform
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
WindowsTargetPlatformSettings
Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
2024-02-15 11:46:19 -05:00
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