Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Public/ILiveCodingModule.h
Jack Porter 17cb0f0090 Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None

[CL 5577958 by Jack Porter in Dev-Mobile branch]
2019-03-26 23:23:27 -04:00

28 lines
656 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Modules/ModuleInterface.h"
#define LIVE_CODING_MODULE_NAME "LiveCoding"
class ILiveCodingModule : public IModuleInterface
{
public:
virtual void EnableByDefault(bool bEnabled) = 0;
virtual bool IsEnabledByDefault() const = 0;
virtual void EnableForSession(bool bEnabled) = 0;
virtual bool IsEnabledForSession() const = 0;
virtual bool CanEnableForSession() const = 0;
virtual bool HasStarted() const = 0;
virtual void ShowConsole() = 0;
virtual void Compile() = 0;
virtual bool IsCompiling() const = 0;
virtual void Tick() = 0;
};