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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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17c1f7ef3501e3401eeeeb363700fb1ce9908fa5
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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charles bloom f47e3f9d60 TextureCompressorModule AdjustColors optimize a little
verified nop

#rb fabian.giesen
#preflight none

[CL 19157507 by charles bloom in ue5-main branch]
2022-02-25 16:46:15 -05:00
..
Private
TextureCompressorModule AdjustColors optimize a little
2022-02-25 16:46:15 -05:00
Public
Remove broken bDitherMipMapAlpha
2022-02-15 17:40:14 -05:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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